Jump to content
Morrowind Modding Hall

All Activity

This stream auto-updates

  1. Last week
  2. View File Graht Morrowind Swamp Trees  This mod adds enormous trees to the Bitter Coast region to provide a dense canopy overheard and large roots jutting out of the ground below. This mod is mostly eye candy in nature. I don't consider this a "realistic" take on what the Bitter Coast should look like. I've tried my best to optimize the tree meshes (fully split up collision meshes), but they are big and have a ton of leaf planes each, so don't expect this to increase your FPS. I recommend using this with Vality's Bitter Coast mod to enhance the t
  3. Version 1.2

    1 download

     This mod adds enormous trees to the Bitter Coast region to provide a dense canopy overheard and large roots jutting out of the ground below. This mod is mostly eye candy in nature. I don't consider this a "realistic" take on what the Bitter Coast should look like. I've tried my best to optimize the tree meshes (fully split up collision meshes), but they are big and have a ton of leaf planes each, so don't expect this to increase your FPS. I recommend using this with Vality's Bitter Coast mod to enhance the tree density. Even if you don't use Vality's trees, you can install som
  4. Ashes of the Sharmat Modpack (TES3MP) View File This is the esp used on my tes3mp server Ashes of the Sharmat (https://discord.gg/dQbsVGJqzx) consisting of many merged mods from around the community. I DO NOT recommend using this unless playing on my server because it is a complete overhaul that is certain to conflict with most other mods. Submitter Vidi_Aquam Submitted 05/14/2021 Category Overhauls & Expa
  5. Version 1.0.4

    38 downloads

    This is the esp used on my tes3mp server Ashes of the Sharmat (https://discord.gg/dQbsVGJqzx) consisting of many merged mods from around the community. I DO NOT recommend using this unless playing on my server because it is a complete overhaul that is certain to conflict with most other mods.
  6. Earlier
  7. View File Sload Floater - Giant Bull Netch Replacer Sload Floater Giant Bull Netch Replacer A Creature Mod and Modder's Resource by Melchior Dahrk Prior to the game's release, Sload were supposed to have a presence in Morrowind. Michael Kirkbride has some concept art which shows what is labeled a "Sload Floater" (Gasbag Mass Transit) and there was even a concept for a "Skyport". This is a speculative rendering of what a "sload gasbag" may look like based on a combination of Michael Kirkbride's concept art and the appearance of th
  8. Version 1.0

    3 downloads

    Sload Floater Giant Bull Netch Replacer A Creature Mod and Modder's Resource by Melchior Dahrk Prior to the game's release, Sload were supposed to have a presence in Morrowind. Michael Kirkbride has some concept art which shows what is labeled a "Sload Floater" (Gasbag Mass Transit) and there was even a concept for a "Skyport". This is a speculative rendering of what a "sload gasbag" may look like based on a combination of Michael Kirkbride's concept art and the appearance of the netch in TES3. This does not explicitly mimic any of the concept art but rather borrows c
  9. View File The Cottage  This mod adds a cozy little cottage on the outskirts of Gnisis which is perfect for the outdoorsy type. The previous owner has vacated the premises, so it is (conveniently!) yours for the taking. There is a little bit of immersive scripted behavior to go with the mod and the token explanatory note. But this is mostly just a simple house mod which I made after finding a free-to-use cottage model. I created the interior for the cottage myself and adapted it to work with Glow in the Dahrk. The cluttering in this mod uses reso
  10. Version 2.0

    12 downloads

     This mod adds a cozy little cottage on the outskirts of Gnisis which is perfect for the outdoorsy type. The previous owner has vacated the premises, so it is (conveniently!) yours for the taking. There is a little bit of immersive scripted behavior to go with the mod and the token explanatory note. But this is mostly just a simple house mod which I made after finding a free-to-use cottage model. I created the interior for the cottage myself and adapted it to work with Glow in the Dahrk. The cluttering in this mod uses resources from OAAB_Data so make sure you grab that repositor
    Looks like real lava and thanks for fixing that steam. Makes me really want to avoid it now.
  11. View File I Lava Good Mesh Replacer This mod replaces all the lava meshes in the vanilla game. It addresses a couple prevalent issues with lava; namely seams between tiled lava squares and flickering steam. In addition to those fixes, you can also expect that this mesh is better optimized than vanilla by using less shapes and eliminating alpha blending. Finally, the mod adds performance friendly spark particles which peacefully float away from lava. If you find yourself mesmerized by the new lava effects, be careful not to fall in!
  12. Version 1.2

    11 downloads

    This mod replaces all the lava meshes in the vanilla game. It addresses a couple prevalent issues with lava; namely seams between tiled lava squares and flickering steam. In addition to those fixes, you can also expect that this mesh is better optimized than vanilla by using less shapes and eliminating alpha blending. Finally, the mod adds performance friendly spark particles which peacefully float away from lava. If you find yourself mesmerized by the new lava effects, be careful not to fall in! Removes alpha blending from lava meshes to eliminate flickering with effects
  13. View File ReligousPlaces by DerLarsi "DLS" This mod expands and modifies eight of the most important religious sites in Vvardenfell. The importance of the places was taken into account and mostly themed according to the history. The changes were made to: Assarnibibi, Ghostgate, Kand, Koalcave (interior), Kummu, Maar Gan (interior), Sanctus shrine and Vivec shrine of Daring. The changes in detail: Assarnibibi: At the birthplace of Almalexia you will now find the possibility to pray. Candles in woven baskets symbolize the light of hop
  14. Version 1.0.0

    11 downloads

    This mod expands and modifies eight of the most important religious sites in Vvardenfell. The importance of the places was taken into account and mostly themed according to the history. The changes were made to: Assarnibibi, Ghostgate, Kand, Koalcave (interior), Kummu, Maar Gan (interior), Sanctus shrine and Vivec shrine of Daring. The changes in detail: Assarnibibi: At the birthplace of Almalexia you will now find the possibility to pray. Candles in woven baskets symbolize the light of hope towards the "Lady of Mercy" in the cradle. Ghostgate: The pilgrimage
  15. View File Marandus Rebuilt The once generic stronghold of Marandus has now been given a facelift to truly show that it's now a Redoran conquest. This mod adds a new tower to the stronghold of Marandus, along with some exterior and interior decorations, making the fort more distinct. The rogue Redoran inhabitants will now tout some more impressive OAAB armour, truly preparing themselves for the inevitable onslaught of the enemies of Redoran. Future plans include making the denizens of Marandus friendly to high ranking Redoran characters
  16. Version 1.1b

    13 downloads

    The once generic stronghold of Marandus has now been given a facelift to truly show that it's now a Redoran conquest. This mod adds a new tower to the stronghold of Marandus, along with some exterior and interior decorations, making the fort more distinct. The rogue Redoran inhabitants will now tout some more impressive OAAB armour, truly preparing themselves for the inevitable onslaught of the enemies of Redoran. Future plans include making the denizens of Marandus friendly to high ranking Redoran characters (or maybe to those with a cunning disguise) and adding more service
  17. View File Redoran Archmaster's Office Made for the 2021 Spring Modjam, theme was Redoran. I always thought running a great house would be a lot of administrative work, but in game there is very little evidence of any administration whatsoever for any of the great houses. There was a little evidence of it in Bolvyn Venim's manor with the room/office he's in but once the player inherits the title of Archmaster, s/he has no place to work. So, this is an attempt to correct this. I added some decorative items, but I also left room for the player to add thei
  18. Version 2.1

    22 downloads

    Made for the 2021 Spring Modjam, theme was Redoran. I always thought running a great house would be a lot of administrative work, but in game there is very little evidence of any administration whatsoever for any of the great houses. There was a little evidence of it in Bolvyn Venim's manor with the room/office he's in but once the player inherits the title of Archmaster, s/he has no place to work. So, this is an attempt to correct this. I added some decorative items, but I also left room for the player to add their own. There's a decent amount of storage here given the purpose of the mod
  19. CHANGED: Closed a possible XSS issue involving light-boxed images
  20. View File An Abandoned Shack Expansion  Description This mod is a simple expansion of the vanilla cell 'An Abandoned Shack' southwest of Gnaar Mok. It expands the shack to roughly twice its original size, cleans up many of the messy statics (but not messy clutter, which the player may clean up themselves) and adjusts/expands upon the existing furnishings to fit the new space. Particular focus was spent on retaining the vanilla atmosphere of the shack, and preserving/accentuating the existing environmental story telling. In order to fit the newly expande
  21. Version 2.0.0

    12 downloads

     Description This mod is a simple expansion of the vanilla cell 'An Abandoned Shack' southwest of Gnaar Mok. It expands the shack to roughly twice its original size, cleans up many of the messy statics (but not messy clutter, which the player may clean up themselves) and adjusts/expands upon the existing furnishings to fit the new space. Particular focus was spent on retaining the vanilla atmosphere of the shack, and preserving/accentuating the existing environmental story telling. In order to fit the newly expanded exterior, I also had to move two trees near the shack. As of version
  22. View File Lysol's Steel Claymore Replacer So I finally finished (good enough I guess) this claymore replacer I started on quite a few years ago. I've been learning how to use Blender the same time. And shout out: Greatness7 is brilliant and should get much credit for making the Blender nif exporter plugin! Anyway, the vanilla steel claymore model and texture(s) is awful and a sword I've often felt annoyed with due to how bad it looks. So here's a replacer that you hopefully might enjoy more. I do at least. The model is made in Blender, is only one obje
  23. Version 1.0.0

    17 downloads

    So I finally finished (good enough I guess) this claymore replacer I started on quite a few years ago. I've been learning how to use Blender the same time. And shout out: Greatness7 is brilliant and should get much credit for making the Blender nif exporter plugin! Anyway, the vanilla steel claymore model and texture(s) is awful and a sword I've often felt annoyed with due to how bad it looks. So here's a replacer that you hopefully might enjoy more. I do at least. The model is made in Blender, is only one object and has one texture map. It's not like weapons are the ones to blame for Mor
  24. JuidiusX

    No Leaves

    Version 1.0.0

    11 downloads

    no leaves on all vanilla trees minus BC trees for project A.S.H
  25. JuidiusX

    No Leaves

    No Leaves View File no leaves on all vanilla trees minus BC trees for project A.S.H Submitter JuidiusX Submitted 03/14/2021 Category Resources  
  26. View File Rethinking Vivec WHAT DOES THIS MOD DO? The problem with Vivec is not actually that the cantons are not open or that it doesn't look like the concept art (it can't, the proportions in the art are all wrong). The actual problem with Vivec is first its lack of content and second its limited nature - you can only enter and exit cantons at predetermined points and have to walk around on the inside and the outside to go to them, throwing your sense of orientation off. This mod was supposed to fix this, to a degree, and then it feature creeped. I ha
  1. Load more activity
×
×
  • Create New...