Jump to content
Morrowind Modding Hall

11 Screenshots

XuLfz7O.png

The once generic stronghold of Marandus has now been given a facelift to truly show that it's now a Redoran conquest.
 
LkQOm6u.png

This mod adds a new tower to the stronghold of Marandus, along with some exterior and interior decorations, making the fort more distinct. The rogue Redoran inhabitants will now tout some more impressive OAAB armour, truly preparing themselves for the inevitable onslaught of the enemies of Redoran.

Future plans include making the denizens of Marandus friendly to high ranking Redoran characters (or maybe to those with a cunning disguise) and adding more services to make it something of an alternate Great House stronghold that the player can link up into with the propylon network.

This mod requires Of Ash And Blight Data and all game expansions.


 
0fcFK6I.png

This mod is likely incompatible with any other mods that change Marandus or edit the inventories of the NPCs there.

 
 
 
Some recommended mods:
  • Master Index Redux by me
  • Streamlines Master Index functionality and can be useful when travelling to Marandus.
  • Andasreth Stronghold by Rytelier
  • Another stronghold overhaul to make the bandit hideout a bit more interesting.
  • Berandas Overhaul by seelof
  • A new dungeon redux that makes the daedra takeover of the stronghold more apparent and visible.
  • Kogoruhn Expanded by Team Drama Kwama
  • The stronghold of Kogoruhn has now been made fitting as one of the main strongholds of House Dagoth.

    rNJOlLf.png

Edited by EndoranWest


What's New in Version 1.1b   See changelog

Released

Version 1.1b

  • Fixed an issue with the dome floating and sometimes being fixed by seperate patches, making the banner above float. The dome now sits in the correct position and the banner is correctly alligned now.
  • The tower armoury has now been locked as previously intended, and can be opened with the rusted key (MF_Key_Armoury) that is carried by Milvonu Terandas in the training area.

Unpack the .zip into your data files folder, or use a mod manger of your choice to install the mod. Once installed, enable the plugin in the Morrowind launcher or your mod manager.

96ovBHA.png

Feel free to edit this mod as you like. I don't mind anyone editing and publishing the mod, just as long as it isn't a direct reupload of it.

User Feedback

You may only provide a review once you have downloaded the file.

There are no reviews to display.

  • Similar Content

    • By DerLarsi
      View File ReligousPlaces by DerLarsi "DLS"
      This mod expands and modifies eight of the most important religious sites
      in Vvardenfell. The importance of the places was taken into account and
      mostly themed according to the history.
      The changes were made to: Assarnibibi, Ghostgate, Kand, Koalcave (interior),
      Kummu, Maar Gan (interior), Sanctus shrine and Vivec shrine of Daring.
      The changes in detail:
      Assarnibibi:
      At the birthplace of Almalexia you will now find the
      possibility to pray. Candles in woven baskets symbolize the light of hope
      towards the "Lady of Mercy" in the cradle.

      Ghostgate:
      The pilgrimage site is also an important military facility. As
      such, it has been expanded into a fortress. Guards patrol near the gate
      and guard the way to the shrine. This has been expanded and additionally
      protected against the dangers of the red mountain.

      Kand:
      The changes of the Kandberg are a decoration of the entrance, making
      it stand out better against the surrounding woods. The actual shrine was
      also decorated with offerings.

      Koal:
      A chamber was added to the Koal Cave. There you can find the shrine
      decorated with symbols of Vivec's fight against the Dreugh's father. Candles
      and glowing mushrooms illuminate the cave atmospherically.

      Kummu:
      The shrine was highlighted by surrounded walls. On the steps,
      pilgrims shed their clothes to commemorate Vivec's humility when he took
      off his clothes to work in the field.

      Maar Gan:
      The small church was expanded underground and now offers enough
      space for pilgrims to admire the stone. (Note: Due to its size, the escape
      from Anhaedra will be more difficult during the quest "Pilgrimage to Maar Gan")
      Sanctus shrine:
      The Sanctus shrine was decorated with offerings. Instruments
      invite to use his voice again after the long silence, a copy of Saryoni's
      Sermons to reflect to the sound of wind chimes.
      Vivec, Shrine of daring:
      In the shadow of the moon, whose debris now hovers
      like a tail behind the celestial body, tracing its path, one can sit down to
      pray. At the altar you will find one of the lessons of Vivec, which tells the
      history of the place, probably sermons were held here recently.
      Submitter DerLarsi Submitted 04/12/2021 Category Overhauls & Expansions  
    • By DerLarsi
      This mod expands and modifies eight of the most important religious sites
      in Vvardenfell. The importance of the places was taken into account and
      mostly themed according to the history.
      The changes were made to: Assarnibibi, Ghostgate, Kand, Koalcave (interior),
      Kummu, Maar Gan (interior), Sanctus shrine and Vivec shrine of Daring.
      The changes in detail:
      Assarnibibi:
      At the birthplace of Almalexia you will now find the
      possibility to pray. Candles in woven baskets symbolize the light of hope
      towards the "Lady of Mercy" in the cradle.

      Ghostgate:
      The pilgrimage site is also an important military facility. As
      such, it has been expanded into a fortress. Guards patrol near the gate
      and guard the way to the shrine. This has been expanded and additionally
      protected against the dangers of the red mountain.

      Kand:
      The changes of the Kandberg are a decoration of the entrance, making
      it stand out better against the surrounding woods. The actual shrine was
      also decorated with offerings.

      Koal:
      A chamber was added to the Koal Cave. There you can find the shrine
      decorated with symbols of Vivec's fight against the Dreugh's father. Candles
      and glowing mushrooms illuminate the cave atmospherically.

      Kummu:
      The shrine was highlighted by surrounded walls. On the steps,
      pilgrims shed their clothes to commemorate Vivec's humility when he took
      off his clothes to work in the field.

      Maar Gan:
      The small church was expanded underground and now offers enough
      space for pilgrims to admire the stone. (Note: Due to its size, the escape
      from Anhaedra will be more difficult during the quest "Pilgrimage to Maar Gan")
      Sanctus shrine:
      The Sanctus shrine was decorated with offerings. Instruments
      invite to use his voice again after the long silence, a copy of Saryoni's
      Sermons to reflect to the sound of wind chimes.
      Vivec, Shrine of daring:
      In the shadow of the moon, whose debris now hovers
      like a tail behind the celestial body, tracing its path, one can sit down to
      pray. At the altar you will find one of the lessons of Vivec, which tells the
      history of the place, probably sermons were held here recently.
    • By EndoranWest
      View File Legion at Firemoth
      "Do not speak of it. Do not go there. Only the legions of the dead guard the walls now."  
       
      This is a mod that overhauls the Siege at Firemoth official plugin and makes it a legion-exclusive quest. I thought it was strange that the siege was considered a great disgrace to the legion and a matter of honour, but Sellus Gravius would sent the player on a mission with a bunch of hired mercenaries to liberate the fort.
       


      This mod changes many aspects of the mod, including
      The quest is now Legion exclusive: the player must be a Knight Bachelor of the Legion to accept this quest. The mercenaries are now proper legionnaires. The lich boss Grurm is significantly easier, though will still be a tough fight. The fort interrior has been optimised and made more lore-friendly; no more hidden doors in illogical places or huge spacious halls filled with enemies. The fort is now repopulated by the Legion after your successful liberation. The Ward of Akavir is no longer removed from the game when you complete the quest, and will be availible to borrow when the player challenges Varus Vantinius for the position of the Knight of the Imperial Dragon, and can subsequently borrowed and returned once the player gets the position. Check with the fort priest in the barracks if you want to use the shield. A player home and fort post liberation.
      Some things I want to update later on include
      New mesh for the Ward of Akavir and maybe unique enemies Some commander duties for the player to do post liberation, or some other quests/events. Some additions to the player's quarters in the fort. Unique rewards based on choices and surviving legionnaires. Add vanilla wood and rope textures to Momo's cranes.
      This mod will also be part of my legion expansion mod coming out soon.
        
      This mod is built on the original plugin, meaning you only need to download this mod. This means it's incompatible with the original mod, and any other Firemoth mod for that matter.
      This also includes the Unofficial Morrowind Official Plugins Patched mod, which includes a patched version of Firemoth (Though Legion at the Siege of Firemoth also includes most of the same fixes anyway). Submitter EndoranWest Submitted 01/13/2021 Category Overhauls & Expansions  
    • By EndoranWest
      "Do not speak of it. Do not go there. Only the legions of the dead guard the walls now."  
       
      This is a mod that overhauls the Siege at Firemoth official plugin and makes it a legion-exclusive quest. I thought it was strange that the siege was considered a great disgrace to the legion and a matter of honour, but Sellus Gravius would sent the player on a mission with a bunch of hired mercenaries to liberate the fort.
       

      This mod changes many aspects of the original plugin, including
      The quest is now Legion exclusive: the player must be a Knight Bachelor of the Legion to accept this quest. The mercenaries are now proper legionnaires. The lich boss Grurm is significantly easier, though will still be a tough fight. The fort interrior has been optimised and made more lore-friendly; no more hidden doors in illogical places or huge spacious halls filled with enemies. The fort is now repopulated by the Legion after your successful liberation. The Ward of Akavir is no longer removed from the game when you complete the quest, and will be availible to borrow when the player challenges Varus Vantinius for the position of the Knight of the Imperial Dragon, and can subsequently borrowed and returned once the player gets the position. Check with the fort priest in the barracks if you want to use the shield. A player home and fort post liberation.
      Some things I want to update later on include
      New mesh for the Ward of Akavir and maybe unique enemies Some commander duties for the player to do post liberation, or some other quests/events. Some additions to the player's quarters in the fort. Unique rewards based on choices and surviving legionnaires. Add vanilla wood and rope textures to Momo's cranes.
      This mod will also be part of my legion expansion mod coming out soon. To check on progress, I post my WIPs on my discord server.
        
      This mod is built on the original plugin, meaning you only need to download this mod. This means it's incompatible with the original mod, and any other Firemoth mod for that matter. This also includes the Unofficial Morrowind Official Plugins Patched mod, which has a patched version of Firemoth (Though Legion at the Siege of Firemoth also includes most of the same fixes anyway). A possible workaround would be to delete the Firemoth references from UMOPP, but I might try look into a patch for it.

      This mod should be compatible with Tamriel Rebuilt.  
    • By JuidiusX
      View File Carefully Cluttered Cozy Cat Condo
      FIRST THINGS FIRST! This requires Tamriel Data and OAAB https://www.nexusmods.com/morrowind/mods/49042  https://www.nexusmods.com/morrowind/mods/44537/ , these are just asset repositories, THIS DOES NOT REQUIRE TAMRIEL REBUILT! just the assets. This is a super simple overhaul of Ahnassi's house in Pelagiad. I love this NPC and the quest related to her and thought that her house deserved a little more attention. Then i got carried away pretty bad XD To emulate the lighting from the screenshots I use Let There be Darkness and True Lights and Darkness. I think that's it. Thank you guys for giving it a look and happy hunting ! 
      Submitter JuidiusX Submitted 02/08/2021 Category Housing & Estates  
×
×
  • Create New...