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The once generic stronghold of Marandus has now been given a facelift to truly show that it's now a Redoran conquest.
 
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This mod adds a new tower to the stronghold of Marandus, along with some exterior and interior decorations, making the fort more distinct. The rogue Redoran inhabitants will now tout some more impressive OAAB armour, truly preparing themselves for the inevitable onslaught of the enemies of Redoran.

Future plans include making the denizens of Marandus friendly to high ranking Redoran characters (or maybe to those with a cunning disguise) and adding more services to make it something of an alternate Great House stronghold that the player can link up into with the propylon network.

This mod requires Of Ash And Blight Data and all game expansions.


 
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This mod is likely incompatible with any other mods that change Marandus or edit the inventories of the NPCs there.

 
 
 
Some recommended mods:
  • Master Index Redux by me
  • Streamlines Master Index functionality and can be useful when travelling to Marandus.
  • Andasreth Stronghold by Rytelier
  • Another stronghold overhaul to make the bandit hideout a bit more interesting.
  • Berandas Overhaul by seelof
  • A new dungeon redux that makes the daedra takeover of the stronghold more apparent and visible.
  • Kogoruhn Expanded by Team Drama Kwama
  • The stronghold of Kogoruhn has now been made fitting as one of the main strongholds of House Dagoth.

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Edited by EndoranWest


What's New in Version 1.1b   See changelog

Released

Version 1.1b

  • Fixed an issue with the dome floating and sometimes being fixed by seperate patches, making the banner above float. The dome now sits in the correct position and the banner is correctly alligned now.
  • The tower armoury has now been locked as previously intended, and can be opened with the rusted key (MF_Key_Armoury) that is carried by Milvonu Terandas in the training area.

Unpack the .zip into your data files folder, or use a mod manger of your choice to install the mod. Once installed, enable the plugin in the Morrowind launcher or your mod manager.

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Feel free to edit this mod as you like. I don't mind anyone editing and publishing the mod, just as long as it isn't a direct reupload of it.
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