Stripes' Birthsign Advancement
A TES3:Morrowind mod by Stripes
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Summery:
Birthsign perks will increase as you level up.
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Installation:
1)place the ESP file in your Morrowind/Data Files folder
2)Activate in the Launcher
Obviously this is intended to be used with a fresh new character
Do not use this on an existing save it simply will be broken
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Details:
When you start a game will only have your birthsign ability, as you
level up will gain a power, spells, and improve your ability.
There are only 4 tiers I'd like it to have more but I haven't the time.
The level at which your birthsign advances is determined by global
variables set by a popup menu after character generation.
Example, when you rest to level up to 2 you will receive your power,
level 3 spells, level 4 upgraded abilities. Or which ever level
or order in which you set the globals. if you want spells before
power set spell to 2 and power to 3 for example.
You can set the levels anywhere between 2 and 100.
Also it wont allow you to have more than one perk at the same level,
you will get a message, "Invalid Entry"
( Having more than one upgrade per level goes against the whole purpose
of this mod )
The atronach ability does not upgrade you gain another power instead
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Permission:
I grant full permission for modders to use this in any way they want or can as long
as im given credit of course. In fact i encourage someone to finish what ive started
so please if you have any ideas for improvement to this feel free to do so. Just let
me know so i can have a copy too lol
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The Birthsign powers abilities and spells:
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Apprentice
Ability- Elfborn
starting:
Fortify Magicka 15
Weakness to Magicka 50
upgraded:
Fortify Magicka 15
Weakness to Magicka 25
Power- Elfborn Tenacity
Reflect 50 for 60 sec
Spell- Elfborn's Refuge
Resist Magicka 30 for 25 sec cost 5
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Atronach
Ability- Wombburn
Spell Absorbtion 50
Fortify Magicka 20
Stunted Magicka
power 1: Atronach's Flourish
absorb 2 magicka on touch for 30 sec
power 2:Golem's Strength
restore magicka 1 for 20 sec
spell- Atronach's Heed
weakness to magicka 10 on target for 20 sec cost 10
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Lady
Abilities- Lady's Favor Lady's Grace
starting:
fortify personality 10
fortify endurance 10
upgraded:
fortify personality 25
fortify endurance 25
Power-Lady's Luck
Charm 30-50 on touch for 5 sec
Spell-Lady's Finesse
feather 20-50 for 30 sec cost 10
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Lord
Ability- Trollkin
starting:
weakness to fire 100%
upgraded:
weakness to fire 75%
Spells
Starting- blood of the north
restore health 2 for 30 sec cost 15
added- Will of the Lord
frost damage 1-2 on touch range 10 for 30 sec cost 10
power- Lord's Salvation
fire shield 40-80 for 30 sec
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Lover
Ability- Mooncalf
starting:
fortify agility 15
udgraded:
fortifu agility 25
Power- Lovers Kiss
paralyze 60 sec on target
damage fatigue self 200 for 1 sec
Spell- Lovers Gaze
silence 10 sec on target
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Mage
Ability- Fay
starting:
fortify Magicka .5
upgraded:
fortify magicka .6
Power- fays prowess
fortify magicka 50-100 for 30 sec
Spell- fays knack
restore fatigue 1-2 for 60 sec cost 2
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Ritual
Ability- Blessed Fire
starting:
fortify willpower 15
upgraded:
fortify willpower 25
Power- maras gift
restore health 100
Spells- blessed word blessed touch
turn undead
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Serpent
Ability- Serpents Bane
starting:
fortify health 50
weakness to normal weapons 10
upgraded:
fortify health 100
weakness to normal weapons 10
Power-Serpent Bite
Sound 5-20 on target for 30 sec
drain willpower on self 5 for 30 sec
Spell- Star Curse
poison 3 on touch for 30 sec
damage health 1 on self for 30 sec
cost 5
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Shadow
Ability- Moonshade
starting:
fortify Endurance 10
upgraded:
fortify endurance 25
Power- moonshadow
invisibility 60 sec
spell- mooncloud
blind 10-20 range 10 for 20 sec on target cost 5
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Steed
Ability-Charioteer
starting:
fortify speed 15
upgraded:
fortify speed 25
Power- dark horse
restore fatigue 5-10 for 60 sec
spell-steeplechase
fortify athletics 10 for 60 sec cost 5
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Thief
Ability-Akaviri Danger-sense
starting:
Sanctuary 10
upgraded:
sanctuary 15
power- Akaviri Subtlety
fortify sneak 25 for 60 sec
spell-Akaviri deftness
fortify security 10-25 for 20 sec cost 10
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Tower
Ability-Windfall
starting:
fortify luck 5
upgraded:
fortify luck 5
fortify fatigue 25
power- tower key
open 50-100 on touch
Spell- beggers nose
detect animal enchantment key 200 for 60 sec cost 5
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Warrior
Ability- Warwyrd
starting:
fortify attack 10
upgraded:
fortify attack 15
Power- Warwyrd Fortitude
absorb health 20-100 on touch
Spell-Warwyrd Stamina
fortify fatigue 50-100 for 40 sec
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known issues bugs disclaimer:
leveling more than once in a row may cause an issue where you wont get all your perks
This is easily avoided by leveling up right away before your skill totals build up
I am looking into finding a workaround but have not yet for this release
This is intended to be used with a fresh new character
Using on an existing save will likely break it