Stripes Posted July 2, 2021 Share Posted July 2, 2021 View File Stripes' Birthsign Advancement Stripes' Birthsign Advancement A TES3:Morrowind mod by Stripes ------------------------------------------------------------------------------------ Summery: Birthsign perks will increase as you level up. ------------------------------------------------------------------------------------ Installation: 1)place the ESP file in your Morrowind/Data Files folder 2)Activate in the Launcher Obviously this is intended to be used with a fresh new character Do not use this on an existing save it simply will be broken ------------------------------------------------------------------------------------ Details: When you start a game will only have your birthsign ability, as you level up will gain a power, spells, and improve your ability. There are only 4 tiers I'd like it to have more but I haven't the time. The level at which your birthsign advances is determined by global variables set by a popup menu after character generation. Example, when you rest to level up to 2 you will receive your power, level 3 spells, level 4 upgraded abilities. Or which ever level or order in which you set the globals. if you want spells before power set spell to 2 and power to 3 for example. You can set the levels anywhere between 2 and 100. Also it wont allow you to have more than one perk at the same level, you will get a message, "Invalid Entry" ( Having more than one upgrade per level goes against the whole purpose of this mod ) The atronach ability does not upgrade you gain another power instead ------------------------------------------------------------------------------------ Permission: I grant full permission for modders to use this in any way they want or can as long as im given credit of course. In fact i encourage someone to finish what ive started so please if you have any ideas for improvement to this feel free to do so. Just let me know so i can have a copy too lol ------------------------------------------------------------------------------------ The Birthsign powers abilities and spells: -------------------------------------- Apprentice Ability- Elfborn starting: Fortify Magicka 15 Weakness to Magicka 50 upgraded: Fortify Magicka 15 Weakness to Magicka 25 Power- Elfborn Tenacity Reflect 50 for 60 sec Spell- Elfborn's Refuge Resist Magicka 30 for 25 sec cost 5 -------------------------------------- Atronach Ability- Wombburn Spell Absorbtion 50 Fortify Magicka 20 Stunted Magicka power 1: Atronach's Flourish absorb 2 magicka on touch for 30 sec power 2:Golem's Strength restore magicka 1 for 20 sec spell- Atronach's Heed weakness to magicka 10 on target for 20 sec cost 10 -------------------------------------- Lady Abilities- Lady's Favor Lady's Grace starting: fortify personality 10 fortify endurance 10 upgraded: fortify personality 25 fortify endurance 25 Power-Lady's Luck Charm 30-50 on touch for 5 sec Spell-Lady's Finesse feather 20-50 for 30 sec cost 10 -------------------------------------- Lord Ability- Trollkin starting: weakness to fire 100% upgraded: weakness to fire 75% Spells Starting- blood of the north restore health 2 for 30 sec cost 15 added- Will of the Lord frost damage 1-2 on touch range 10 for 30 sec cost 10 power- Lord's Salvation fire shield 40-80 for 30 sec -------------------------------------- Lover Ability- Mooncalf starting: fortify agility 15 udgraded: fortifu agility 25 Power- Lovers Kiss paralyze 60 sec on target damage fatigue self 200 for 1 sec Spell- Lovers Gaze silence 10 sec on target -------------------------------------- Mage Ability- Fay starting: fortify Magicka .5 upgraded: fortify magicka .6 Power- fays prowess fortify magicka 50-100 for 30 sec Spell- fays knack restore fatigue 1-2 for 60 sec cost 2 -------------------------------------- Ritual Ability- Blessed Fire starting: fortify willpower 15 upgraded: fortify willpower 25 Power- maras gift restore health 100 Spells- blessed word blessed touch turn undead -------------------------------------- Serpent Ability- Serpents Bane starting: fortify health 50 weakness to normal weapons 10 upgraded: fortify health 100 weakness to normal weapons 10 Power-Serpent Bite Sound 5-20 on target for 30 sec drain willpower on self 5 for 30 sec Spell- Star Curse poison 3 on touch for 30 sec damage health 1 on self for 30 sec cost 5 -------------------------------------- Shadow Ability- Moonshade starting: fortify Endurance 10 upgraded: fortify endurance 25 Power- moonshadow invisibility 60 sec spell- mooncloud blind 10-20 range 10 for 20 sec on target cost 5 -------------------------------------- Steed Ability-Charioteer starting: fortify speed 15 upgraded: fortify speed 25 Power- dark horse restore fatigue 5-10 for 60 sec spell-steeplechase fortify athletics 10 for 60 sec cost 5 -------------------------------------- Thief Ability-Akaviri Danger-sense starting: Sanctuary 10 upgraded: sanctuary 15 power- Akaviri Subtlety fortify sneak 25 for 60 sec spell-Akaviri deftness fortify security 10-25 for 20 sec cost 10 -------------------------------------- Tower Ability-Windfall starting: fortify luck 5 upgraded: fortify luck 5 fortify fatigue 25 power- tower key open 50-100 on touch Spell- beggers nose detect animal enchantment key 200 for 60 sec cost 5 -------------------------------------- Warrior Ability- Warwyrd starting: fortify attack 10 upgraded: fortify attack 15 Power- Warwyrd Fortitude absorb health 20-100 on touch Spell-Warwyrd Stamina fortify fatigue 50-100 for 40 sec -------------------------------------- ------------------------------------------------------------------------------------ known issues bugs disclaimer: leveling more than once in a row may cause an issue where you wont get all your perks This is easily avoided by leveling up right away before your skill totals build up I am looking into finding a workaround but have not yet for this release Submitter Stripes Submitted 07/02/2021 Category Overhauls & Expansions Quote Link to comment Share on other sites More sharing options...
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