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Content Bot

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Everything posted by Content Bot

  1. Version 5.02d

    49 downloads

    Summary basically, a house mod. big, big, big house mod. many rooms, lots of storage and display. retextured everything. no items, ueber or otherwise, just emepy house for the player to fill. Playing the Mod Find the Ravenloft Amulet in Seyda Neen (its not very hard to find) Note: You can also get the amulet via the console command "player->additem RavenlofAmulet 1" if you don't feel like searching much or cannot find it. when you equip the amulet, you will be teleported to Ravenloft once in Ravenloft, you will find documents describing the place in detail to get out of Ravenloft, use magic or one of the teleporters in the Teleportation Chamber Known Issues due to the fact that I lifted the alchemy jars/cat/scripts from the Kaleigh's Retreat mod, the two mods (Ravenloft and KR) are probably not compatible now - script and item duplication I guess. I have not tested it, so let me know, maybe its ok?
  2. View File Ravenloft Manor Summary basically, a house mod. big, big, big house mod. many rooms, lots of storage and display. retextured everything. no items, ueber or otherwise, just emepy house for the player to fill. Playing the Mod Find the Ravenloft Amulet in Seyda Neen (its not very hard to find) Note: You can also get the amulet via the console command "player->additem RavenlofAmulet 1" if you don't feel like searching much or cannot find it. when you equip the amulet, you will be teleported to Ravenloft once in Ravenloft, you will find documents describing the place in detail to get out of Ravenloft, use magic or one of the teleporters in the Teleportation Chamber Known Issues due to the fact that I lifted the alchemy jars/cat/scripts from the Kaleigh's Retreat mod, the two mods (Ravenloft and KR) are probably not compatible now - script and item duplication I guess. I have not tested it, so let me know, maybe its ok? Submitter Content Bot Submitted 01/12/2021 Category Housing & Estates  
  3. View File Item Generator MWRandItem is a simple application that can output random items (armor, weapons, and clothing) for use in the game of Morrowind. It is a result of some discussion on the official Morrowind message board about such as utility. Simply copy the EXE file and the 3 DAT files into a directory of your choice. The DAT files contain the item, effect, and unique information as described below. If you receive an error message about a missing MFC___.DLL, just e-mail me at uesp@sympatico.ca or find the file on the net (check Microsoft). Most computers already have this file. There are 3 DAT files (BaseItems, Effects, and Uniques) that are required since they contain all the item and effect information for creating the random items. The files are all text files so that ew items or effects can be easily added or changed. Each file contains a brief format description at the top of the file. Note that the effect and unique data files are not complete. I only added a base set of effects and unique items to give you a head start. There are many, many more effects in particular that could be added (only simple damage and attribute effects are included, which leaves about 100 or more effects unused). Submitter Content Bot Submitted 01/13/2021 Category Tools & Utilities  
  4. Version 1.51

    17 downloads

    MWRandItem is a simple application that can output random items (armor, weapons, and clothing) for use in the game of Morrowind. It is a result of some discussion on the official Morrowind message board about such as utility. Simply copy the EXE file and the 3 DAT files into a directory of your choice. The DAT files contain the item, effect, and unique information as described below. If you receive an error message about a missing MFC___.DLL, just e-mail me at uesp@sympatico.ca or find the file on the net (check Microsoft). Most computers already have this file. There are 3 DAT files (BaseItems, Effects, and Uniques) that are required since they contain all the item and effect information for creating the random items. The files are all text files so that ew items or effects can be easily added or changed. Each file contains a brief format description at the top of the file. Note that the effect and unique data files are not complete. I only added a base set of effects and unique items to give you a head start. There are many, many more effects in particular that could be added (only simple damage and attribute effects are included, which leaves about 100 or more effects unused).
  5. Version 1.1

    32 downloads

    Description: Spok Paintings Pack 1 provides one hundred fine art paintings by various artists from renaissance, baroque, romanticism and neoclassicism periods. Selection is completely arbitrary. This is a modders resource: it offers just meshes and textures. There is an ESP, but it changes nothing in the world of Morrowind - it simply contains objects ready to be used in your mods.
  6. View File Spok Paintings Pack - Large Description: Spok Paintings Pack 1 provides one hundred fine art paintings by various artists from renaissance, baroque, romanticism and neoclassicism periods. Selection is completely arbitrary. This is a modders resource: it offers just meshes and textures. There is an ESP, but it changes nothing in the world of Morrowind - it simply contains objects ready to be used in your mods. Submitter Content Bot Submitted 01/13/2021 Category Miscellaneous  
  7. Version 1.0.0

    41 downloads

    Description: Castle Hestatur (The Tower of Glory) is a large fortified building on the northern edge of Sheogorad. It stands on a small island approx. North, North-West from Dagon Fel. Video Showcase
  8. View File Castle Hestatur Description: Castle Hestatur (The Tower of Glory) is a large fortified building on the northern edge of Sheogorad. It stands on a small island approx. North, North-West from Dagon Fel. Requirements and compatibility: Castle Hestatur comes in several parts: Castle_Hestatur-V1.esm is the main file, which defines both interior and exterior of the building. It depends only on base Morrowind, so Tribunal and Bloodmoon are not needed. On the other hand, you must have my Spok Paintings Pack, as Castle_Hestatur.esm uses all of those paintings. Either version (small or large) will do. Castle_Hestatur-V1-Sorters.esp adds sorters for scrolls and potions. There are many ways to deal with these - and you might not like my idea - so I put this in a separate file. This one also depends on base Morrowind only. Castle_Hestatur-V1-TB_addons.esp comprises additions for Tribunal and Bloodmoon: improved sorters that support new items, teleporters to various places in Mournhold and Solstheim, and a number of planters with their specific flora. This one, of course, requires both Tribunal and Bloodmoon. All files were cleaned using Morrowind Enchanted Editor, and contain no GMSTs or dirty references. As Castle Hestatur occupies cells 5,25, 5,26, 6,25 and 6,26, it will most probably clash with any other mod which modifies them as well. Ald Vendras is not affected (it lies much further to the west), but e.g. Bloody Oath does collide with its southern edge. Hard requirement on Spok Paintings Pack. Installation Unpack the archive into your Morrowind\Data Files\ folder. Make sure that files are unpacked with full paths, or you'll get a useless pile of NIFs and pictures all in one directory! If you do it correctly, one ESM, two ESPs and a README will be the only new files in Morrowind\Data Files\, while all the meshes and textures will be distributed in proper sub-directories. Submitter Content Bot Submitted 01/13/2021 Category Housing & Estates  
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