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MelchiorDahrk

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  1. Version 1.2

    23 downloads

    OAAB Dwemer Pavements In the vanilla game, many of the dwemer ruins use regular cobblestone land textures in their exteriors. For most of them, this doesn't stand out too much. A major exception being of Arkngthunch-Sturdumz in the West Gash which uses the same very polished cobblestone texture as is used in Balmora, High Town (where the manors are located). Did House Hlaalu come and pave the exterior of this isolated ruin? That doesn't make any sense. So I decided that it would be better for dwemer ruins to have their own pavement texture outside of their entrances. This mod replaces the cobblestone textures outside of all Vvardenfell-based dwemer ruins with a new texture. In addition to the texture swap, I also made a "road edge" mesh which helps blend this new pavement into the ruins and the surrounding landscape. Some of my reasoning for making this mod is that the designer who used that cobblestone texture outside of Arkngthunch-Sturdumz clearly wanted to show that it was stone bricks on the ground outside of the ruin, but didn't have the texture asset available to properly visualize that intention. So I tried to create what I thought a dedicated cobblestone/pavement texture may have looked for the dwemer set. Compatibility: This mod edits the exterior of most dwemer ruins. Therefore it has the potential to conflict with mods which do the same. With that said, my edits are very minimal. I do not change the landscape shape (but I do change landscape textures), and my mesh additions are relatively minimal. But if a mod makes drastic changes to the exterior, then it could definitely conflict. I would appreciate players notify me if anything is found and I may be able to create patches.
  2. View File OAAB Dwemer Pavements OAAB Dwemer Pavements In the vanilla game, many of the dwemer ruins use regular cobblestone land textures in their exteriors. For most of them, this doesn't stand out too much. A major exception being of Arkngthunch-Sturdumz in the West Gash which uses the same very polished cobblestone texture as is used in Balmora, High Town (where the manors are located). Did House Hlaalu come and pave the exterior of this isolated ruin? That doesn't make any sense. So I decided that it would be better for dwemer ruins to have their own pavement texture outside of their entrances. This mod replaces the cobblestone textures outside of all Vvardenfell-based dwemer ruins with a new texture. In addition to the texture swap, I also made a "road edge" mesh which helps blend this new pavement into the ruins and the surrounding landscape. Some of my reasoning for making this mod is that the designer who used that cobblestone texture outside of Arkngthunch-Sturdumz clearly wanted to show that it was stone bricks on the ground outside of the ruin, but didn't have the texture asset available to properly visualize that intention. So I tried to create what I thought a dedicated cobblestone/pavement texture may have looked for the dwemer set. Compatibility: This mod edits the exterior of most dwemer ruins. Therefore it has the potential to conflict with mods which do the same. With that said, my edits are very minimal. I do not change the landscape shape (but I do change landscape textures), and my mesh additions are relatively minimal. But if a mod makes drastic changes to the exterior, then it could definitely conflict. I would appreciate players notify me if anything is found and I may be able to create patches. Submitter MelchiorDahrk Submitted 09/10/2021 Category Overhauls & Expansions  
  3. View File Dwemer Lightning Rods  If you look closely at the steamstack exhaust pipes at dwemer ruins, you may or may not have noticed that the spike on the side of them appears to be a large lightning rod. Did the dwemer harness the energy of thunderstorms? Or were they just safety conscious? We may never know. But with this mod, if you visit a dwemer ruin during a thunderstorm, you'll be greeted by blinding flashes as lightning strikes the steamstack rods. But be careful not to get too close lest you be shocked!  Note: Because the Ashlands, Molag Amur and Red Mountain regions (where a lot of dwemer ruins can be found) have no chance of thunderstorms in the vanilla game, you will only be able to experience active lightning rods there with weather affecting mods. Some recommendations: Magicka Expanded : ME includes a weather magic pack where you can summon a thunder storm yourself! Creeping Blight : Gives a small chance of rain and thunderstorms in the previously dry regions of Vvardenfell. Weather Adjuster : If you just want to see the effect right away, Weather Adjuster is the perfect tool! There is an MWSE version and OpenMW version included. Note that the MWSE version automatically replaces all tower in your entire game with lightning-ready versions including province mods, exterior overhauls, everything! The OpenMW version manually replaces all the towers on Vvardenfell in the base game but does not cover the province mods or any other mods. Submitter MelchiorDahrk Submitted 09/10/2021 Category Miscellaneous  
  4. Version 1.0.0

    14 downloads

     If you look closely at the steamstack exhaust pipes at dwemer ruins, you may or may not have noticed that the spike on the side of them appears to be a large lightning rod. Did the dwemer harness the energy of thunderstorms? Or were they just safety conscious? We may never know. But with this mod, if you visit a dwemer ruin during a thunderstorm, you'll be greeted by blinding flashes as lightning strikes the steamstack rods. But be careful not to get too close lest you be shocked!  Note: Because the Ashlands, Molag Amur and Red Mountain regions (where a lot of dwemer ruins can be found) have no chance of thunderstorms in the vanilla game, you will only be able to experience active lightning rods there with weather affecting mods. Some recommendations: Magicka Expanded : ME includes a weather magic pack where you can summon a thunder storm yourself! Creeping Blight : Gives a small chance of rain and thunderstorms in the previously dry regions of Vvardenfell. Weather Adjuster : If you just want to see the effect right away, Weather Adjuster is the perfect tool! There is an MWSE version and OpenMW version included. Note that the MWSE version automatically replaces all tower in your entire game with lightning-ready versions including province mods, exterior overhauls, everything! The OpenMW version manually replaces all the towers on Vvardenfell in the base game but does not cover the province mods or any other mods.
    Awesome resources in here. Thank you for freely sharing them!
  5. View File Graht Morrowind Swamp Trees  This mod adds enormous trees to the Bitter Coast region to provide a dense canopy overheard and large roots jutting out of the ground below. This mod is mostly eye candy in nature. I don't consider this a "realistic" take on what the Bitter Coast should look like. I've tried my best to optimize the tree meshes (fully split up collision meshes), but they are big and have a ton of leaf planes each, so don't expect this to increase your FPS. I recommend using this with Vality's Bitter Coast mod to enhance the tree density. Even if you don't use Vality's trees, you can install something like Vurt's Bitter Coast Trees after Vality's and you'll end up with a denser swamp if you use the plugin in Vality's mod. I used Ozzy's Grass in the screenshots. Submitter MelchiorDahrk Submitted 05/15/2021 Category Overhauls & Expansions  
  6. Version 2.0

    38 downloads

     This mod adds enormous trees to the Bitter Coast region to provide a dense canopy overheard and large roots jutting out of the ground below. This mod is mostly eye candy in nature. I don't consider this a "realistic" take on what the Bitter Coast should look like. I've tried my best to optimize the tree meshes (fully split up collision meshes), but they are big and have a ton of leaf planes each, so don't expect this to increase your FPS. I recommend using this with Vality's Bitter Coast mod to enhance the tree density. Even if you don't use Vality's trees, you can install something like Vurt's Bitter Coast Trees after Vality's and you'll end up with a denser swamp if you use the plugin in Vality's mod. I used Ozzy's Grass in the screenshots.
  7. View File Sload Floater - Giant Bull Netch Replacer Sload Floater Giant Bull Netch Replacer A Creature Mod and Modder's Resource by Melchior Dahrk Prior to the game's release, Sload were supposed to have a presence in Morrowind. Michael Kirkbride has some concept art which shows what is labeled a "Sload Floater" (Gasbag Mass Transit) and there was even a concept for a "Skyport". This is a speculative rendering of what a "sload gasbag" may look like based on a combination of Michael Kirkbride's concept art and the appearance of the netch in TES3. This does not explicitly mimic any of the concept art but rather borrows certain features from each and merges them into what could be a cousin or ancestor of the Morrowind Netch. Based on what we know from the game's artwork, the "gasbags" ultimately transformed into the "netch" during development. My personal head canon is that the netch are descended from the sload floaters which were introduced to the Morrowind ecosystem by Sload merchants. Like much of the other wildlife, the floaters adapted and eventually became the netch. There are much larger sload floaters out there (see the concept art), the one you'll encounter in this mod happens to be a very small one. This mod doesn't bring the sload to Morrowind, but it does replace the Giant Bull Netch with a Sload Floater. The intention for this specific creature is to be an escaped mass transit gasbag which is now wandering around the Sheogorad region. Apparently Bighead still thinks this is a netch - just a GIANT one - with EYES! Gasbags must be weak to forks. You might find a note hinting at the creature's origins after you fork it to death... Features of the Design: Broken straps on the back hint at the creature's utility before its escape. The "eyes" located on the front of the gasbag are actually artificial windows into the interior of this massive beast. Sload are right at home in the slimy jelly. Similar to the netch, the gasbag has internal sacks filled with magical vapors. But unlike its cousin, the gasbag spews these vapors out of meaty tubes on its underside to help generate more lift for their comparatively massive bulk. Banners decorate the sides of the gasbag, advertising its owner's merchandise. Although this gasbag managed to destroy its accessories, they are typically seen with structures built right onto their enormous backs to accommodate more delicate passengers who balk at the notion of immersing in the jelly chamber with the sload. Submitter MelchiorDahrk Submitted 05/04/2021 Category Creatures & Monsters  
  8. Version 1.0

    15 downloads

    Sload Floater Giant Bull Netch Replacer A Creature Mod and Modder's Resource by Melchior Dahrk Prior to the game's release, Sload were supposed to have a presence in Morrowind. Michael Kirkbride has some concept art which shows what is labeled a "Sload Floater" (Gasbag Mass Transit) and there was even a concept for a "Skyport". This is a speculative rendering of what a "sload gasbag" may look like based on a combination of Michael Kirkbride's concept art and the appearance of the netch in TES3. This does not explicitly mimic any of the concept art but rather borrows certain features from each and merges them into what could be a cousin or ancestor of the Morrowind Netch. Based on what we know from the game's artwork, the "gasbags" ultimately transformed into the "netch" during development. My personal head canon is that the netch are descended from the sload floaters which were introduced to the Morrowind ecosystem by Sload merchants. Like much of the other wildlife, the floaters adapted and eventually became the netch. There are much larger sload floaters out there (see the concept art), the one you'll encounter in this mod happens to be a very small one. This mod doesn't bring the sload to Morrowind, but it does replace the Giant Bull Netch with a Sload Floater. The intention for this specific creature is to be an escaped mass transit gasbag which is now wandering around the Sheogorad region. Apparently Bighead still thinks this is a netch - just a GIANT one - with EYES! Gasbags must be weak to forks. You might find a note hinting at the creature's origins after you fork it to death... Features of the Design: Broken straps on the back hint at the creature's utility before its escape. The "eyes" located on the front of the gasbag are actually artificial windows into the interior of this massive beast. Sload are right at home in the slimy jelly. Similar to the netch, the gasbag has internal sacks filled with magical vapors. But unlike its cousin, the gasbag spews these vapors out of meaty tubes on its underside to help generate more lift for their comparatively massive bulk. Banners decorate the sides of the gasbag, advertising its owner's merchandise. Although this gasbag managed to destroy its accessories, they are typically seen with structures built right onto their enormous backs to accommodate more delicate passengers who balk at the notion of immersing in the jelly chamber with the sload.
  9. View File The Cottage  This mod adds a cozy little cottage on the outskirts of Gnisis which is perfect for the outdoorsy type. The previous owner has vacated the premises, so it is (conveniently!) yours for the taking. There is a little bit of immersive scripted behavior to go with the mod and the token explanatory note. But this is mostly just a simple house mod which I made after finding a free-to-use cottage model. I created the interior for the cottage myself and adapted it to work with Glow in the Dahrk. The cluttering in this mod uses resources from OAAB_Data so make sure you grab that repository. Cottage exterior model and texture by bobjh. P.S. The permission statement should make this clear, but this can also be considered a modders resource. Feel free to use the new cottage model in your own mod. Also, if anyone has the means to upscale the texture, I'd love to provide an HD option for those who desire it. Submitter MelchiorDahrk Submitted 05/04/2021 Category Housing & Estates  
  10. Version 2.0

    53 downloads

     This mod adds a cozy little cottage on the outskirts of Gnisis which is perfect for the outdoorsy type. The previous owner has vacated the premises, so it is (conveniently!) yours for the taking. There is a little bit of immersive scripted behavior to go with the mod and the token explanatory note. But this is mostly just a simple house mod which I made after finding a free-to-use cottage model. I created the interior for the cottage myself and adapted it to work with Glow in the Dahrk. The cluttering in this mod uses resources from OAAB_Data so make sure you grab that repository. Cottage exterior model and texture by bobjh. P.S. The permission statement should make this clear, but this can also be considered a modders resource. Feel free to use the new cottage model in your own mod. Also, if anyone has the means to upscale the texture, I'd love to provide an HD option for those who desire it.
  11. View File I Lava Good Mesh Replacer This mod replaces all the lava meshes in the vanilla game. It addresses a couple prevalent issues with lava; namely seams between tiled lava squares and flickering steam. In addition to those fixes, you can also expect that this mesh is better optimized than vanilla by using less shapes and eliminating alpha blending. Finally, the mod adds performance friendly spark particles which peacefully float away from lava. If you find yourself mesmerized by the new lava effects, be careful not to fall in! Removes alpha blending from lava meshes to eliminate flickering with effects like steam Synchronizes tiled lava effects to reduce the occurrence of seams found in large lava pools Adds spark particle effects to lava pools (LOD enabled to be performance friendly) Texture replacer compatible (uses vanilla textures)  It might not look like it on the surface, but this mod requires MWSE to get the full functionality. Without MWSE, the molten layer of the lava will only have one UV animation. It won't break the mod, it just won't look as good. The good news is that OpenMW can handle multiple UV animations at once by default. The bad news is that it is not handling the particles or collision of these meshes properly yet. I'm hopeful that the OpenMW will fix the issues so that this mod can be used by all players soon. Known to work with Vurt's Lava and Craggy Lava This will change the appearance of Dangerous Lava and Oil by Articus if installed afterwards. That mod uses a very different method for its lava meshes/textures. I do not recommend using these two mods together, but they may work OK. Submitter MelchiorDahrk Submitted 04/30/2021 Category Graphics Packs  
  12. Version 1.2

    107 downloads

    This mod replaces all the lava meshes in the vanilla game. It addresses a couple prevalent issues with lava; namely seams between tiled lava squares and flickering steam. In addition to those fixes, you can also expect that this mesh is better optimized than vanilla by using less shapes and eliminating alpha blending. Finally, the mod adds performance friendly spark particles which peacefully float away from lava. If you find yourself mesmerized by the new lava effects, be careful not to fall in! Removes alpha blending from lava meshes to eliminate flickering with effects like steam Synchronizes tiled lava effects to reduce the occurrence of seams found in large lava pools Adds spark particle effects to lava pools (LOD enabled to be performance friendly) Texture replacer compatible (uses vanilla textures)  It might not look like it on the surface, but this mod requires MWSE to get the full functionality. Without MWSE, the molten layer of the lava will only have one UV animation. It won't break the mod, it just won't look as good. The good news is that OpenMW can handle multiple UV animations at once by default. The bad news is that it is not handling the particles or collision of these meshes properly yet. I'm hopeful that the OpenMW will fix the issues so that this mod can be used by all players soon. Known to work with Vurt's Lava and Craggy Lava This will change the appearance of Dangerous Lava and Oil by Articus if installed afterwards. That mod uses a very different method for its lava meshes/textures. I do not recommend using these two mods together, but they may work OK.
    I love all the detail in this houseboat. It feels incredibly cozy inside and out. Great work!
    This mod is cool, and the author is cool.
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