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PikachunoTM

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  1. View File AATL - An Addendum to Tamrielic Lore Version 0.1d By the AATL Team An Addendum to Tamrielic Lore is a project with the sole intent to increase the variety of Artifacts in Morrowind and throughout Tamriel itself. Inspired by Yagrum Bagarn's "Tamrielic Lore", An Addendum seeks to inspire, surprise, and increase encounters throughout Morrowind, while also adding additional items, new locations, and fantastic quests. But not yet. For now, An Addendum will be adding to and fixing the various resources that have been made since the project first began (though none of the original files are still used...). As for what is currently in it, only a bunch of assets set up in the CS, including but not limited to artifacts, miscellaneous clutter, new furniture, and scripted items. While implementation of said items is far off, I have included some mods that add items from ATL_Data.esm to the world: 1. The Blade of Woe Adds an overworld encounter where players can retrieve the Blade of Woe (warning, it's a pretty brutal fight). 2. Azurah's Guidance Adds a unique weapon and a new NPC in the Cavern of the Incarnate. 0.1b [6/21/2021] - Initial beta release of AATL assets. - Added Blade of Woe and Azurah's Guidance mods. 0.1c [6/22/2021] - Fixed khajiit monk's staff to remove accidental Azurah's Guidance - Fixed Azurah's Guidance not using the ATL textures folder - Cleaned up daedric urns (the most important part) - Added way more to the .esm - Cleaned up unneeded meshes and icons from the archive 0.1d [6/24/2021] - Further cleanup of the archive - New bone dagger item! - New mesh for Chillrend and renamed amulet of the moon to khajiit moon amulet - New mesh for the daedric bookshelf - Further optimizations and balance An Addendum original resources are 100% free. Credited items in the Credits section may require additional permissions. Please credit the AATL team and link back to this page so that others may find it. As of version 0.1b, all included assets are currently part of the AATL Original Assets Submitter PikachunoTM Submitted 06/21/2021 Category Resources  
  2. Version 0.1d

    129 downloads

    Version 0.1d By the AATL Team An Addendum to Tamrielic Lore is a project with the sole intent to increase the variety of Artifacts in Morrowind and throughout Tamriel itself. Inspired by Yagrum Bagarn's "Tamrielic Lore", An Addendum seeks to inspire, surprise, and increase encounters throughout Morrowind, while also adding additional items, new locations, and fantastic quests. But not yet. For now, An Addendum will be adding to and fixing the various resources that have been made since the project first began (though none of the original files are still used...). As for what is currently in it, only a bunch of assets set up in the CS, including but not limited to artifacts, miscellaneous clutter, new furniture, and scripted items. While implementation of said items is far off, I have included some mods that add items from ATL_Data.esm to the world: 1. The Blade of Woe Adds an overworld encounter where players can retrieve the Blade of Woe (warning, it's a pretty brutal fight). 2. Azurah's Guidance Adds a unique weapon and a new NPC in the Cavern of the Incarnate. 0.1b [6/21/2021] - Initial beta release of AATL assets. - Added Blade of Woe and Azurah's Guidance mods. 0.1c [6/22/2021] - Fixed khajiit monk's staff to remove accidental Azurah's Guidance - Fixed Azurah's Guidance not using the ATL textures folder - Cleaned up daedric urns (the most important part) - Added way more to the .esm - Cleaned up unneeded meshes and icons from the archive 0.1d [6/24/2021] - Further cleanup of the archive - New bone dagger item! - New mesh for Chillrend and renamed amulet of the moon to khajiit moon amulet - New mesh for the daedric bookshelf - Further optimizations and balance 0.1e[est. 7/7/2021] - Reworked Blade of Woe and Azurah's Guidance mods - Lots of balance tweaks - New items/meshes - New artifact - Skull of Corruption! - New mini mods - More! An Addendum original resources are 100% free. Credited items in the Credits section may require additional permissions. Please credit the AATL team and link back to this page so that others may find it. As of version 0.1b, all included assets are currently part of the AATL Original Assets
  3. View File Unofficial Morrowind Official Plugins Patched (Note, description copied from NexusMods.com. Only change between this version and the version on Nexus is this one has a slight edit to entertainers.esp that removes an extra space in a greeting.) UMOPP v3.1.0a Now with Better Armors Compatibility! UMOPP just got a whole lot simpler. No, seriously, everything about UMOPP is much more straight-forward. Each plugin now has a better description of what it does, and all extra add-ons and "better" plugin versions have been removed. Why? Because they go far beyond the scope of what UMOPP ever intended to be. If you are worried that all of those old plugins will be gone forever, you can find them in my Miscellaneous Mods page. This way, UMOPP can focus on achieving its goals. Note: I've also updated the layout of the main page to clarify certain details. Hope this helps! UMOPP UMOPP is now much more purist-friendly: changes have been made to avoid ruining the vanilla experience (which means the more subjective edits have been removed). 2.x was a step in the right direction, but 3.x plans on keeping a stricter focus on purist-friendliness. The compatibility versions of the plugins are as follows: Adamantium Armor: Removes the duplicate Adamantium Armor set references from Tribunal (Requires Tribunal). LeFemm Armor: Removes the female cuirass edits, as well as edits to Sirollus Saccus. Siege at Firemoth: Reduces the number of Cell edits in the Firemoth Region, and increases compatibility with Rebirth by mitigating the edits to the gates in Seyda Neen. Now compatible with LGNPC! Requirements Requirements: Morrowind Tribunal (For the Merged and the Adamantium Armor compatibility versions) Recommended: Morrowind Code Patch + MCP Skunkworks Update - Fixes numerous problems with the base game's code. Patch for Purists - Fixes many issues in the base game. Morrowind Optimization Patch - Optimizes many of the meshes in Morrowind, giving a boost to performance. Project Atlas - Another performance booster, highly recommended to install after MOP for a significant performance increase. Pika's Misc Mods - Lots of additional stuff here, such as the non-purist changes for UMOPP. Contents UMOPP Main Simple file structure with all of UMOPP's main files. UMOPP Merged and Compatibility Files It contains compatibility patches and merged versions for the Official Plugins. Requires UMOPP Main. If you wish to use one of the merged versions for UMOPP, make sure to disable the .esps for the individual plugins before playing. Known Issues None. Permissions Feel free to edit and redistribute, but please credit Bethesda for their work, and me for mine. Special Thanks -Bethesda for Morrowind, the Construction Set, and the Official Plugins along with all the issues they brought :3 -The creators of NifSkope and NifSkope 2.0, a very useful community modding resource -The makers of TES Advanced Editor, TESTool, escog, tes3cmd, and TESPCD, all of which helped keep these plugins down to size -The Blender Foundation -Wrye Mash for granting the ability to redate plugins -Nexus, Morrowind Mod History, and Great House Fliggerty for hosting mods -The Morrowind Modding Discord, and the people in it (you guys are awesome) -And finally, you the mod user for being nice enough to download and try this mod. I am not affiliated with, nor claim any rights to Morrowind, Bethesda, or any assets contained inside this plugin, even my edits. Anything Bethesda would (despite the unlikeliness of it occurring) request of me regarding this mod (such as removal, taking credit for, etc.) is completely legal and is part of the agreement I made in creating this mod. Thank you for your understanding! Submitter PikachunoTM Submitted 06/21/2021 Category Miscellaneous  
  4. Version 3.1.0a

    65 downloads

    (Note, description copied from NexusMods.com. Only change between this version and the version on Nexus is this one has a slight edit to entertainers.esp that removes an extra space in a greeting.) UMOPP v3.1.0a Now with Better Armors Compatibility! UMOPP just got a whole lot simpler. No, seriously, everything about UMOPP is much more straight-forward. Each plugin now has a better description of what it does, and all extra add-ons and "better" plugin versions have been removed. Why? Because they go far beyond the scope of what UMOPP ever intended to be. If you are worried that all of those old plugins will be gone forever, you can find them in my Miscellaneous Mods page. This way, UMOPP can focus on achieving its goals. Note: I've also updated the layout of the main page to clarify certain details. Hope this helps! UMOPP UMOPP is now much more purist-friendly: changes have been made to avoid ruining the vanilla experience (which means the more subjective edits have been removed). 2.x was a step in the right direction, but 3.x plans on keeping a stricter focus on purist-friendliness. The compatibility versions of the plugins are as follows: Adamantium Armor: Removes the duplicate Adamantium Armor set references from Tribunal (Requires Tribunal). LeFemm Armor: Removes the female cuirass edits, as well as edits to Sirollus Saccus. Siege at Firemoth: Reduces the number of Cell edits in the Firemoth Region, and increases compatibility with Rebirth by mitigating the edits to the gates in Seyda Neen. Now compatible with LGNPC! Requirements Requirements: Morrowind Tribunal (For the Merged and the Adamantium Armor compatibility versions) Recommended: Morrowind Code Patch + MCP Skunkworks Update - Fixes numerous problems with the base game's code. Patch for Purists - Fixes many issues in the base game. Morrowind Optimization Patch - Optimizes many of the meshes in Morrowind, giving a boost to performance. Project Atlas - Another performance booster, highly recommended to install after MOP for a significant performance increase. Pika's Misc Mods - Lots of additional stuff here, such as the non-purist changes for UMOPP. Contents UMOPP Main Simple file structure with all of UMOPP's main files. UMOPP Merged and Compatibility Files It contains compatibility patches and merged versions for the Official Plugins. Requires UMOPP Main. If you wish to use one of the merged versions for UMOPP, make sure to disable the .esps for the individual plugins before playing. Known Issues None. Permissions Feel free to edit and redistribute, but please credit Bethesda for their work, and me for mine. Special Thanks -Bethesda for Morrowind, the Construction Set, and the Official Plugins along with all the issues they brought :3 -The creators of NifSkope and NifSkope 2.0, a very useful community modding resource -The makers of TES Advanced Editor, TESTool, escog, tes3cmd, and TESPCD, all of which helped keep these plugins down to size -The Blender Foundation -Wrye Mash for granting the ability to redate plugins -Nexus, Morrowind Mod History, and Great House Fliggerty for hosting mods -The Morrowind Modding Discord, and the people in it (you guys are awesome) -And finally, you the mod user for being nice enough to download and try this mod. I am not affiliated with, nor claim any rights to Morrowind, Bethesda, or any assets contained inside this plugin, even my edits. Anything Bethesda would (despite the unlikeliness of it occurring) request of me regarding this mod (such as removal, taking credit for, etc.) is completely legal and is part of the agreement I made in creating this mod. Thank you for your understanding!
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