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Found 8 results

  1. Version 1.0

    93 downloads

    This mod adjusts the names of various items for logic, consistency, convenience, sorting, personal preference, and to distingush them from other items. Plugin and MWSE-lua versions are included. Unlike Rational Names, this mod does not engage in any UI trickery in order to display names longer than 31 characters or for other reasons. It's a much simpler mod that just changes the names of specific items and that's it. Items covered by Consistent Keys, Potion Renamer, Soulgem Renamer, and Propylon Index Renamer are not included in this mod. This mod is intended to complement those others. Note: Do not clean the plugin. It contains a few records that are intentionally identical to ones in Morrowind.esm (reverting name changes in Patch for Purists). Description Below is a brief, general description of some of the changes this mod makes to item names. The archive contains a spreadsheet detailing all of the mod's name changes. 1. Most unique items now have unique names, to help distinguish them from other items. For example, the unique Steel Longbow used in the Carnius-side Raven Rock quests is now "Carnius' Bow". 2. Certain groups of book items that were all named identically now have different names, to distinguish them from each other. An example is the various Morag Tong writs of execution, whose names now include their targets. 3. Dwarven weapons have been changed to Dwemer, for correctness and for consistency with Dwemer armor. 4. Ice Armor has been changed to Stalhrim, for correctness/personal preference. 5. The unenchanted Her Hand's armor items worn by High Ordinators in Mournhold have been changed to High Indoril. The enchanted versions, worn by Almalexia's elite guard (the only people who can rightly be called Hands), are still called Her Hand's. 6. Names of certain collections of items have been made more consistent, where Bethesda was all over the place in an attempt to make names fit within the 31-character limit. Examples include the Armun-An/Chuzei/Gah-Julan armor items, and the Horny Fist gauntlets/bracers. 7. The 2920 and 36 Lessons of Vivec book series have been tweaked so the books in each series will sort in the correct order in the inventory. Same with the various "barrier" scrolls. 8. The few scrolls that didn't start with "Scroll of" now do, so they'll all sort together in the inventory. 9. Capitalization of item names is changed where it was incorrect or bothered me. Example: A scrawled note -> A Scrawled Note 10. Battle Axe -> Battleaxe Tower Shield -> Towershield Long Bow -> Longbow Short Bow -> Shortbow Patch for Purists fixes to the affected items have been incorporated into the plugin version (in a few cases PFP name changes have been intentionally reverted). Configuration The MWSE version of the mod can easily be configured by opening data.lua in a text editor and modifying/removing/adding entries as desired. Requirements The plugin version requires Tribunal and Bloodmoon. The MWSE version requires MGE XE and the latest version of MWSE 2.1. Just install MGE XE and run MWSE-Update.exe to download the latest build. Compatibility The plugin version will conflict with any other mod that affects the same items, except Patch for Purists, because its fixes have been incorporated. tes3merge can be used to fix such conflicts. The MWSE version should be compatible with pretty much everything. Don't use it with Rational Names. Contact Feel free to contact me on the Nexus with any comments or suggestions. You can also find me on Discord as Necrolesian#9692.
  2. View File Rational Names Lite This mod adjusts the names of various items for logic, consistency, convenience, sorting, personal preference, and to distingush them from other items. Plugin and MWSE-lua versions are included. Unlike Rational Names, this mod does not engage in any UI trickery in order to display names longer than 31 characters or for other reasons. It's a much simpler mod that just changes the names of specific items and that's it. Items covered by Consistent Keys, Potion Renamer, Soulgem Renamer, and Propylon Index Renamer are not included in this mod. This mod is intended to complement those others. Note: Do not clean the plugin. It contains a few records that are intentionally identical to ones in Morrowind.esm (reverting name changes in Patch for Purists). Description Below is a brief, general description of some of the changes this mod makes to item names. The archive contains a spreadsheet detailing all of the mod's name changes. 1. Most unique items now have unique names, to help distinguish them from other items. For example, the unique Steel Longbow used in the Carnius-side Raven Rock quests is now "Carnius' Bow". 2. Certain groups of book items that were all named identically now have different names, to distinguish them from each other. An example is the various Morag Tong writs of execution, whose names now include their targets. 3. Dwarven weapons have been changed to Dwemer, for correctness and for consistency with Dwemer armor. 4. Ice Armor has been changed to Stalhrim, for correctness/personal preference. 5. The unenchanted Her Hand's armor items worn by High Ordinators in Mournhold have been changed to High Indoril. The enchanted versions, worn by Almalexia's elite guard (the only people who can rightly be called Hands), are still called Her Hand's. 6. Names of certain collections of items have been made more consistent, where Bethesda was all over the place in an attempt to make names fit within the 31-character limit. Examples include the Armun-An/Chuzei/Gah-Julan armor items, and the Horny Fist gauntlets/bracers. 7. The 2920 and 36 Lessons of Vivec book series have been tweaked so the books in each series will sort in the correct order in the inventory. Same with the various "barrier" scrolls. 8. The few scrolls that didn't start with "Scroll of" now do, so they'll all sort together in the inventory. 9. Capitalization of item names is changed where it was incorrect or bothered me. Example: A scrawled note -> A Scrawled Note 10. Battle Axe -> Battleaxe Tower Shield -> Towershield Long Bow -> Longbow Short Bow -> Shortbow Patch for Purists fixes to the affected items have been incorporated into the plugin version (in a few cases PFP name changes have been intentionally reverted). Configuration The MWSE version of the mod can easily be configured by opening data.lua in a text editor and modifying/removing/adding entries as desired. Requirements The plugin version requires Tribunal and Bloodmoon. The MWSE version requires MGE XE and the latest version of MWSE 2.1. Just install MGE XE and run MWSE-Update.exe to download the latest build. Compatibility The plugin version will conflict with any other mod that affects the same items, except Patch for Purists, because its fixes have been incorporated. tes3merge can be used to fix such conflicts. The MWSE version should be compatible with pretty much everything. Don't use it with Rational Names. Contact Feel free to contact me on the Nexus with any comments or suggestions. You can also find me on Discord as Necrolesian#9692. Submitter Necrolesian Submitted 05/15/2022 Category Items  
  3. Version 1.1.2

    102 downloads

    Expansions Integrated Summary This mod integrates (much of) the content of the Tribunal and Bloodmoon expansions within the rest of the game world. Many items and creatures from the expansions, which could previously be found only in Mournhold or Solstheim, can now be found throughout Vvardenfell. Dragon32's Expansion Integration does something very similar, and partly inspired this mod. This mod makes a number of different decisions than Dragon32's mod does in terms of which items/creatures to integrate and how to do so. Use whichever one you like best (though obviously not both). Much of the item placement in this mod (and all of the creature placement) is done via leveled lists, though a number of items are handplaced. This mod incorporates Adamantium Armor Integrated, which handplaces one instance of each Adamantium armor piece in Vvardenfell, so there's no need to use that mod along with this one. The following items and creatures are integrated in one way or another by this mod: - Tribunal armor: Adamantium, Dark Brotherhood - Tribunal weapons: Adamantium (including Adamantium Jinkblade of Wounds), Ebony Scimitar (unenchanted) - Tribunal clothing: Common Pants, Shirt and Shoes - Tribunal ingredients: All except Adamantium Ore - Tribunal creatures: Durzog (four types), Centurion Archer (two types), Advanced Steam Centurion, Greater Ancestor Ghost, Lich - Bloodmoon armor: Wolf, Bear, Nordic Mail - Bloodmoon weapons: Huntsman, Nordic Silver, Berserker (enchanted), Blood Axe, Winterwound Dagger - Bloodmoon clothing: Common Pants, Robe, Shirt and Shoes - Bloodmoon ingredients: All except Raw Stalhrim, Snow Bear and Snow Wolf Pelt, and Wolfsbane Petals - Bloodmoon drink: Nord Mead - Bloodmoon creatures: Grizzly Bear, Plague Bear, Tusked Bristleback, Wolf (two types), Plague Wolf, Dire Frost Atronach, Bonewolf, Skeleton Berserker (two types), Greater Skeleton Champion A couple of the expansions' creatures have been added at levels lower than when they can be found in the expansion. For example, War Durzogs can be encountered at level 20 in Vvardenfell. Users of Tribunal Rebalance and Bloodmoon Rebalance will have an easier time of this. Included is an optional Tribunal-only version, for those who don't like the addition of the Bloodmoon items/creatures. Note that the Tribunal-only version also omits the fix to the Greater Skeleton Champion and the change to the Blood Axe enchantment described below. Also included is a "Fewer BM Creatures" version, which is basically the full version of the mod with the following creatures omitted: Grizzly Bear, Plague Bear, Tusked Bristleback, Wolf (both types), Plague Wolf. The Details section below lists most of the specific changes made by this mod. See also the "spoilers" document in the archive for a list of locations of certain items (Adamantium armor and weapons) that have been placed by hand. Details This section will detail the changes made by this mod - exactly which items and creatures are placed and how. This section contains some spoilers, though the exact locations of Adamantium armor and weapon pieces are omitted (see the spoilers document for those). Tribunal Armor - Adamantium Armor: Each piece is handplaced in exactly one spot on Vvardenfell. See the spoilers document in the archive if you want to know exactly where. (The locations are the same as in Adamantium Armor Integrated, so there's no need to use that mod with this one.) - Dark Brotherhood Armor: Has been given to a number of Dark Brotherhood members (or likely members) on Vvardenfell, specifically: Severa Magia and Nidara Herandus in Ald Sotha, and Durus Marius and Sovisa Adas in Assernerairan. Herandus and Adas have all pieces, while Magia and Marius lack the helm. Tribunal Weapons - Adamantium Weapons: Each weapon has been handplaced in exactly one spot on Vvardenfell. This includes the Axe, Claymore, Mace, Shortsword, Spear, and the Adamantium Jinkblade of Wounds. The spoilers document in the archive lists their locations. - Ebony Scimitar: The unenchanted version has been added to the following leveled lists: random ebony weapon random excellent melee weapon (15) random_golden_saint_weapon (The number in parentheses is the level the item has been added at. Here and elsewhere in this document, where a level is not specified, the item has been added at level 1.) It's also been handplaced in one location on Vvardenfell: Ghostgate: Tower of Dusk Lower Level. The enchanted version (Ebony Scimitar_her) has not been added anywhere. Tribunal Clothing Tribunal adds two new each of Common Pants, Common Shirt and Common Shoes (the IDs for each end in 06 and 07). These items have been added to the leveled lists random_de_pants, random_de_shirt and random_de_shoes_common respectively. Tribunal's Common Skirts are not added, nor are the expensive clothing items (due to a lack of appropriate leveled lists to add them to). Tribunal Ingredients All new ingredients except Adamantium Ore (including Durzog Meat, Golden Sedge Flowers, Horn Lily Bulb, Lloramor Spines, Meadow Rye, Nirthfly Stalks, Noble Sedge Flowers, Scrib Cabbage, Sweetpulp and Timsa-Come-By Flowers) have been added to the leveled lists random_ingredient and random_ingredient_diff. Scrib Cabbage has also been added to random_de_cheapfood_01_nc, random_de_cheapfood_01_ne and random_food. Adamantium Ore has not been added anywhere; it's still exclusive to Mournhold. Tribunal Creatures - Durzog: Four types of Durzogs are placed by this mod: durzog_wild_weaker, durzog_wild, durzog_diseased and durzog_war. They've been added to the following leveled lists, at levels 5, 10, 12 and 20 respectively: ex_azurascoast_lev+0 ex_azurascoast_lev+2 ex_azurascoast_lev-1 ex_azurascoast_sleep ex_bittercoast_lev+0 ex_bittercoast_lev+2 ex_bittercoast_lev-1 ex_bittercoast_sleep ex_grazelands_lev+0 ex_grazelands_lev+2 ex_grazelands_lev-1 ex_grazelands_sleep ex_molagmar_lev+0 ex_molagmar_lev+2 ex_molagmar_lev-1 ex_molagmar_sleep ex_westgash_lev+0 ex_westgash_lev+2 ex_westgash_lev-1 ex_westgash_sleep ex_wild_all_lev+0 ex_wild_all_lev+2 ex_wild_all_lev-1 ex_wild_all_sleep in_cave_all_lev+0 in_cave_all_lev+2 in_cave_all_lev-1 (Note that, here and elsewhere, levels have been adjusted as appropriate for the lev+x and lev-x lists.) The special type durzog_war_trained is not included. - Centurion Archer, Advanced Steam Centurion: There are two types of Centurion Archer that have been integrated: centurion_projectile and centurion_projectile_C (the latter is more dangerous because of its enchanted shock bolts). Only the "regular" type of Advanced Steam Centurion is included. They've been added to the following leveled lists, at levels 10, 12 and 20 respectively: in_dwe_all_lev+0 in_dwe_all_lev+2 in_dwe_all_lev-2 in_dwe_cent_lev+0 in_dwe_cent_lev+2 in_dwe_cent_lev-2 - Greater Ancestor Ghost: Has been added to the following leveled lists, at level 15: in_tomb_all_lev+0 in_tomb_all_lev+2 in_tomb_all_lev-2 - Lich: Has been added to the following lists, at level 20: in_tomb_all_lev+0 in_tomb_all_lev+2 in_tomb_all_lev-2 in_tomb_skele_lev+0 in_tomb_skele_lev+2 in_tomb_skele_lev-2 In addition, the "Calculate from all levels <= PC's level" flag has been set for the above leveled lists, and for the three in_tomb_bone lists. They were (almost) the only leveled creature lists in the vanilla game without that flag set. Now there will be much more diversity in tomb undead, rather than always seeing the same creature all the time. Bloodmoon Armor - Wolf Armor: Each piece has been added to the appropriate l_n_armor lists (for boots, cuirass, gauntlets, greaves, helmet, pauldrons and shields) at level 3. In addition, a new leveled list has been created (necro_random_armor_wolf) with all pieces, and this new list has been added to random_smuggler_1-5 and random_bandit_1-5. The enchanted Snow Wolf Armor is not added anywhere. - Bear Armor: Like with Wolf Armor, each piece has been added to the appropriate l_n_armor list at level 3. A new list (necro_random_armor_bear) has been created with all pieces and added to random_smuggler_6-10 and random_bandit_11+. The enchanted Snow Bear Armor is not included. - Nordic Mail Armor: Each piece has been added to the appropriate l_n_armor list at level 20. Bloodmoon Weapons - Huntsman Axe: Has been added to l_n_wpn_melee_axe (6) and random_weapon_melee_basic. - Huntsman War Axe: Added to l_n_wpn_melee_axe (17). - Huntsman Longsword: Added to l_n_wpn_melee_long blade (5) and random_weapon_melee_basic. - Huntsman Spear: Added to l_n_wpn_melee_spear (5) and random_weapon_melee_basic. - Huntsman Crossbow: Added to l_n_wpn_missile_xbow (10) and random_weapon_melee_basic. (It's not a melee weapon, but the Steel Crossbow is already on the latter list in vanilla.) - Huntsman Bolt: Added to l_n_wpn_missile_bolt (7). - Nordic Silver Axe, Battleaxe: Added to the following leveled lists: l_n_wpn_melee_axe (18, 20) random excellent melee weapon (14, 15) random_nordic_weapons (13, 15) - Nordic Silver Mace: Added to l_n_wpn_melee_blunt (15) and random excellent melee weapon (10). - Nordic Silver Longsword: Added to l_n_wpn_melee_long blade (12) and random excellent melee weapon (12). - Nordic Silver Claymore: Added to the following lists: l_n_wpn_melee_long blade (17) random excellent melee weapon (15) random_nordic_weapons (14) - Nordic Silver Dagger, Shortsword: Added to l_n_wpn_melee_short blade (12, 13) and random excellent melee weapon (7, 8). - Berserker Silver Axe, Battleaxe: These enchanted weapons have been added to l_m_wpn_melee_axe (15, 18). - Berserker Silver Longsword, Claymore: Added to l_m_wpn_melee_long blade (9, 20). - Blood Axe: This one is unique in that the weapon's enchantment has also been edited. In vanilla, this weapon's enchantment includes Damage Strength 4 points for 30 seconds, for 120 points total Damage Strength. This is insane. The enchantment "bm bloodaxe" has been changed from Damage Strength to Absorb Strength instead. The weapon (with new, less insane enchantment) has been added to the leveled list l_m_wpn_melee_axe (14). - Winterwound Dagger: Added to l_m_wpn_melee_short blade (20). Bloodmoon Clothing Bloodmoon adds four each of Common Pants, Common Shirts and Common Shoes, and two Common Robes. These items have been added to the lists random_de_pants, random_de_shirt, random_de_shoes_common and random_de_robe respectively. Bloodmoon's Common Gloves are not added anywhere. Bloodmoon Ingredients The ingredients Bear Pelt, Bristleback Leather, Holly Berries, Ripened and Unripened Belladonna Berries and Wolf Pelt have been added to the leveled lists random_ingredient and random_ingredient_diff. Grahl Eyeball, Gravetar, Heartwood and Horker Tusk have been handled a bit differently. All are from creatures that have not been placed in Vvardenfell, and so should be rarer. They've been added to random_ingredient_diff, but not to random_ingredient directly. Instead, a new list has been created (necro_random_ingred_bm_rare, chance none 50) with all four ingredients, and this new list has been added to random_ingredient. This way, there's only one chance each calculation for one of the rare ingredients, and even if the rare list is selected, there's still a 50% chance of nothing. Raw Stalhrim, Snow Bear and Snow Wolf pelts, and Wolfsbane Petals are not added anywhere; they're still exclusive to Solstheim. Bloodmoon Drink - Nord Mead: This one is handled somewhat similarly to the rare Bloodmoon ingredients. It's not added to leveled lists directly. Instead, the vanilla leveled list random_drinks_nord (which contains four other beverages in addition to mead) is itself added to random_drinks_01 and random_alchemy_diff. This way, Nord Mead will be substantially rarer than other beverages on Vvardenfell, but you'll still come across it once in a while. In addition, mugs have been handplaced in two locations in Dagon Fel: End of the World Renter Rooms and Andre Maul's Tower. Bloodmoon Creatures - Grizzly Bear: Has been added to the following leveled lists, at level 7: ex_ascadianisles_lev+0 ex_ascadianisles_lev+2 ex_ascadianisles_lev-1 ex_ascadianisles_sleep ex_grazelands_lev+0 ex_grazelands_lev+2 ex_grazelands_lev-1 ex_grazelands_sleep ex_westgash_lev+0 ex_westgash_lev+2 ex_westgash_lev-1 ex_westgash_sleep ex_wild_all_lev+0 ex_wild_all_lev+2 ex_wild_all_lev-1 ex_wild_all_sleep in_cave_all_lev+0 in_cave_all_lev+2 in_cave_all_lev-1 - Plague Bear: Added to the following lists, at level 10: ex_sheogorad_lev+0 ex_sheogorad_lev+2 ex_sheogorad_lev-1 ex_sheogorad_sleep ex_westgash_lev+0 ex_westgash_lev+2 ex_westgash_lev-1 ex_westgash_sleep ex_wild_all_lev+0 ex_wild_all_lev+2 ex_wild_all_lev-1 ex_wild_all_sleep - Tusked Bristleback: Added to the following lists, at level 12: ex_ascadianisles_lev+0 ex_ascadianisles_lev+2 ex_ascadianisles_lev-1 ex_ascadianisles_sleep ex_grazelands_lev+0 ex_grazelands_lev+2 ex_grazelands_lev-1 ex_grazelands_sleep ex_sheogorad_lev+0 ex_sheogorad_lev+2 ex_sheogorad_lev-1 ex_sheogorad_sleep ex_wild_all_lev+0 ex_wild_all_lev+2 ex_wild_all_lev-1 ex_wild_all_sleep in_cave_all_lev+0 in_cave_all_lev+2 in_cave_all_lev-1 - Wolf: Two types of wolves are added by this mod: bm_wolf_grey_lvl_1 and bm_wolf_grey. They've been added to the following leveled lists, at levels 3 and 7 respectively: ex_ascadianisles_lev+0 ex_ascadianisles_lev+2 ex_ascadianisles_lev-1 ex_ascadianisles_sleep ex_azurascoast_lev+0 ex_azurascoast_lev+2 ex_azurascoast_lev-1 ex_azurascoast_sleep ex_grazelands_lev+0 ex_grazelands_lev+2 ex_grazelands_lev-1 ex_grazelands_sleep ex_molagmar_lev+0 ex_molagmar_lev+2 ex_molagmar_lev-1 ex_molagmar_sleep ex_sheogorad_lev+0 ex_sheogorad_lev+2 ex_sheogorad_lev-1 ex_sheogorad_sleep ex_westgash_lev+0 ex_westgash_lev+2 ex_westgash_lev-1 ex_westgash_sleep ex_wild_all_lev+0 ex_wild_all_lev+2 ex_wild_all_lev-1 ex_wild_all_sleep in_cave_all_lev+0 in_cave_all_lev+2 in_cave_all_lev-1 - Plague Wolf: Added to the following lists, at level 8: ex_grazelands_lev+0 ex_grazelands_lev+2 ex_grazelands_lev-1 ex_grazelands_sleep ex_sheogorad_lev+0 ex_sheogorad_lev+2 ex_sheogorad_lev-1 ex_sheogorad_sleep ex_westgash_lev+0 ex_westgash_lev+2 ex_westgash_lev-1 ex_westgash_sleep ex_wild_all_lev+0 ex_wild_all_lev+2 ex_wild_all_lev-1 ex_wild_all_sleep - Dire Frost Atronach: This one required special handling. This creature (atronach_frost_bm) is placed in vanilla only in Aesliip's Lair, with a script attached associated with the related quest. The script can't be removed without breaking (one path of) that quest, and it would cause problems if attached to creatures anywhere else. So, a copy of this creature has been created (necro_atronach_frost_bm). The script has been removed from the new creature, and it's been added to the following lists at level 15: in_dae_all_lev+0 in_dae_all_lev+2 in_dae_all_lev-2 in_dae_atronach_lev+0 in_dae_atronach_lev+2 in_dae_atronach_lev-2 and the following lists at level 18: ex_molagmar_lev+0 ex_molagmar_lev+2 ex_molagmar_lev-1 ex_molagmar_sleep The original creature remains unmodified and exclusive to Aesliip's Lair. - Bonewolf: Added to the following lists, at level 5: in_tomb_all_lev+0 in_tomb_all_lev+2 in_tomb_all_lev-2 in_tomb_all_lev_trib in_tomb_bone_lev+0 in_tomb_bone_lev+2 in_tomb_bone_lev-2 It was added to the in_tomb_bone lists and not the in_tomb_skele lists because otherwise the in_tomb_bone lists would have remained unchanged, and the Bonewolf is the most appropriate creature to add to them. Also, the addition to in_tomb_all_lev_trib will diversify the undead in Mournhold. (Skeleton Berserkers and Greater Skeleton Champions below are also added to this list.) - Skeleton Berserker: There are two creatures added here, skeleton nord and skeleton nord_2, which are very similar except the _2 variant has more health. They've been added to the following leveled lists, at levels 9 and 10 respectively: in_tomb_all_lev+0 in_tomb_all_lev+2 in_tomb_all_lev-2 in_tomb_all_lev_trib in_tomb_skele_lev+0 in_tomb_skele_lev+2 in_tomb_skele_lev-2 - Greater Skeleton Champion: This one also required some special handling. There are actually three different types of this creature. The creatures bm_sk_champ_bloodskal01 and 02 are placed only in Bloodskal Barrow, and have a script attached to them which disables them until you pick up the sword in that barrow. The third type, bm skeleton champion gr, is not in Bloodskal Barrow, but instead just on a few generic Bloodmoon leveled creature lists. However, it also has the bloodskal script attached to it, which causes all instances of this creature to not appear until the sword in Bloodskal Barrow has been picked up. Since this is clearly a mistake, the script has been removed from bm skeleton champion gr. This creature, now that it will actually show up as intended, has been added to the following lists at level 15: in_tomb_all_lev+0 in_tomb_all_lev+2 in_tomb_all_lev-2 in_tomb_all_lev_trib in_tomb_skele_lev+0 in_tomb_skele_lev+2 in_tomb_skele_lev-2 Version History Version 1.1.2 - 2021-01-19 - Added "Fewer BM Creatures" version omitting the more conventional Bloodmoon creatures such as bears and wolves. Version 1.1.1 - 2020-10-27 - Incorporated Patch for Purists fixes for Hrordis, Durus Marius and Severa Magia (now in Dark Brotherhood faction). Version 1.1 - 2020-04-23 - Added optional Tribunal-only version. - Removed Greater Ancestor Ghost from in_tomb_skele lists. Version 1.0 - 2020-04-21 - Initial release. Contact Feel free to contact me on the Nexus or Moddinghall with any comments or suggestions. You can also find me on Discord as Necrolesian#9692.
  4. View File Expansions Integrated Expansions Integrated Summary This mod integrates (much of) the content of the Tribunal and Bloodmoon expansions within the rest of the game world. Many items and creatures from the expansions, which could previously be found only in Mournhold or Solstheim, can now be found throughout Vvardenfell. Dragon32's Expansion Integration does something very similar, and partly inspired this mod. This mod makes a number of different decisions than Dragon32's mod does in terms of which items/creatures to integrate and how to do so. Use whichever one you like best (though obviously not both). Much of the item placement in this mod (and all of the creature placement) is done via leveled lists, though a number of items are handplaced. This mod incorporates Adamantium Armor Integrated, which handplaces one instance of each Adamantium armor piece in Vvardenfell, so there's no need to use that mod along with this one. The following items and creatures are integrated in one way or another by this mod: - Tribunal armor: Adamantium, Dark Brotherhood - Tribunal weapons: Adamantium (including Adamantium Jinkblade of Wounds), Ebony Scimitar (unenchanted) - Tribunal clothing: Common Pants, Shirt and Shoes - Tribunal ingredients: All except Adamantium Ore - Tribunal creatures: Durzog (four types), Centurion Archer (two types), Advanced Steam Centurion, Greater Ancestor Ghost, Lich - Bloodmoon armor: Wolf, Bear, Nordic Mail - Bloodmoon weapons: Huntsman, Nordic Silver, Berserker (enchanted), Blood Axe, Winterwound Dagger - Bloodmoon clothing: Common Pants, Robe, Shirt and Shoes - Bloodmoon ingredients: All except Raw Stalhrim, Snow Bear and Snow Wolf Pelt, and Wolfsbane Petals - Bloodmoon drink: Nord Mead - Bloodmoon creatures: Grizzly Bear, Plague Bear, Tusked Bristleback, Wolf (two types), Plague Wolf, Dire Frost Atronach, Bonewolf, Skeleton Berserker (two types), Greater Skeleton Champion A couple of the expansions' creatures have been added at levels lower than when they can be found in the expansion. For example, War Durzogs can be encountered at level 20 in Vvardenfell. Users of Tribunal Rebalance and Bloodmoon Rebalance will have an easier time of this. Included is an optional Tribunal-only version, for those who don't like the addition of the Bloodmoon items/creatures. Note that the Tribunal-only version also omits the fix to the Greater Skeleton Champion and the change to the Blood Axe enchantment described below. Also included is a "Fewer BM Creatures" version, which is basically the full version of the mod with the following creatures omitted: Grizzly Bear, Plague Bear, Tusked Bristleback, Wolf (both types), Plague Wolf. The Details section below lists most of the specific changes made by this mod. See also the "spoilers" document in the archive for a list of locations of certain items (Adamantium armor and weapons) that have been placed by hand. Details This section will detail the changes made by this mod - exactly which items and creatures are placed and how. This section contains some spoilers, though the exact locations of Adamantium armor and weapon pieces are omitted (see the spoilers document for those). Tribunal Armor - Adamantium Armor: Each piece is handplaced in exactly one spot on Vvardenfell. See the spoilers document in the archive if you want to know exactly where. (The locations are the same as in Adamantium Armor Integrated, so there's no need to use that mod with this one.) - Dark Brotherhood Armor: Has been given to a number of Dark Brotherhood members (or likely members) on Vvardenfell, specifically: Severa Magia and Nidara Herandus in Ald Sotha, and Durus Marius and Sovisa Adas in Assernerairan. Herandus and Adas have all pieces, while Magia and Marius lack the helm. Tribunal Weapons - Adamantium Weapons: Each weapon has been handplaced in exactly one spot on Vvardenfell. This includes the Axe, Claymore, Mace, Shortsword, Spear, and the Adamantium Jinkblade of Wounds. The spoilers document in the archive lists their locations. - Ebony Scimitar: The unenchanted version has been added to the following leveled lists: random ebony weapon random excellent melee weapon (15) random_golden_saint_weapon (The number in parentheses is the level the item has been added at. Here and elsewhere in this document, where a level is not specified, the item has been added at level 1.) It's also been handplaced in one location on Vvardenfell: Ghostgate: Tower of Dusk Lower Level. The enchanted version (Ebony Scimitar_her) has not been added anywhere. Tribunal Clothing Tribunal adds two new each of Common Pants, Common Shirt and Common Shoes (the IDs for each end in 06 and 07). These items have been added to the leveled lists random_de_pants, random_de_shirt and random_de_shoes_common respectively. Tribunal's Common Skirts are not added, nor are the expensive clothing items (due to a lack of appropriate leveled lists to add them to). Tribunal Ingredients All new ingredients except Adamantium Ore (including Durzog Meat, Golden Sedge Flowers, Horn Lily Bulb, Lloramor Spines, Meadow Rye, Nirthfly Stalks, Noble Sedge Flowers, Scrib Cabbage, Sweetpulp and Timsa-Come-By Flowers) have been added to the leveled lists random_ingredient and random_ingredient_diff. Scrib Cabbage has also been added to random_de_cheapfood_01_nc, random_de_cheapfood_01_ne and random_food. Adamantium Ore has not been added anywhere; it's still exclusive to Mournhold. Tribunal Creatures - Durzog: Four types of Durzogs are placed by this mod: durzog_wild_weaker, durzog_wild, durzog_diseased and durzog_war. They've been added to the following leveled lists, at levels 5, 10, 12 and 20 respectively: ex_azurascoast_lev+0 ex_azurascoast_lev+2 ex_azurascoast_lev-1 ex_azurascoast_sleep ex_bittercoast_lev+0 ex_bittercoast_lev+2 ex_bittercoast_lev-1 ex_bittercoast_sleep ex_grazelands_lev+0 ex_grazelands_lev+2 ex_grazelands_lev-1 ex_grazelands_sleep ex_molagmar_lev+0 ex_molagmar_lev+2 ex_molagmar_lev-1 ex_molagmar_sleep ex_westgash_lev+0 ex_westgash_lev+2 ex_westgash_lev-1 ex_westgash_sleep ex_wild_all_lev+0 ex_wild_all_lev+2 ex_wild_all_lev-1 ex_wild_all_sleep in_cave_all_lev+0 in_cave_all_lev+2 in_cave_all_lev-1 (Note that, here and elsewhere, levels have been adjusted as appropriate for the lev+x and lev-x lists.) The special type durzog_war_trained is not included. - Centurion Archer, Advanced Steam Centurion: There are two types of Centurion Archer that have been integrated: centurion_projectile and centurion_projectile_C (the latter is more dangerous because of its enchanted shock bolts). Only the "regular" type of Advanced Steam Centurion is included. They've been added to the following leveled lists, at levels 10, 12 and 20 respectively: in_dwe_all_lev+0 in_dwe_all_lev+2 in_dwe_all_lev-2 in_dwe_cent_lev+0 in_dwe_cent_lev+2 in_dwe_cent_lev-2 - Greater Ancestor Ghost: Has been added to the following leveled lists, at level 15: in_tomb_all_lev+0 in_tomb_all_lev+2 in_tomb_all_lev-2 - Lich: Has been added to the following lists, at level 20: in_tomb_all_lev+0 in_tomb_all_lev+2 in_tomb_all_lev-2 in_tomb_skele_lev+0 in_tomb_skele_lev+2 in_tomb_skele_lev-2 In addition, the "Calculate from all levels <= PC's level" flag has been set for the above leveled lists, and for the three in_tomb_bone lists. They were (almost) the only leveled creature lists in the vanilla game without that flag set. Now there will be much more diversity in tomb undead, rather than always seeing the same creature all the time. Bloodmoon Armor - Wolf Armor: Each piece has been added to the appropriate l_n_armor lists (for boots, cuirass, gauntlets, greaves, helmet, pauldrons and shields) at level 3. In addition, a new leveled list has been created (necro_random_armor_wolf) with all pieces, and this new list has been added to random_smuggler_1-5 and random_bandit_1-5. The enchanted Snow Wolf Armor is not added anywhere. - Bear Armor: Like with Wolf Armor, each piece has been added to the appropriate l_n_armor list at level 3. A new list (necro_random_armor_bear) has been created with all pieces and added to random_smuggler_6-10 and random_bandit_11+. The enchanted Snow Bear Armor is not included. - Nordic Mail Armor: Each piece has been added to the appropriate l_n_armor list at level 20. Bloodmoon Weapons - Huntsman Axe: Has been added to l_n_wpn_melee_axe (6) and random_weapon_melee_basic. - Huntsman War Axe: Added to l_n_wpn_melee_axe (17). - Huntsman Longsword: Added to l_n_wpn_melee_long blade (5) and random_weapon_melee_basic. - Huntsman Spear: Added to l_n_wpn_melee_spear (5) and random_weapon_melee_basic. - Huntsman Crossbow: Added to l_n_wpn_missile_xbow (10) and random_weapon_melee_basic. (It's not a melee weapon, but the Steel Crossbow is already on the latter list in vanilla.) - Huntsman Bolt: Added to l_n_wpn_missile_bolt (7). - Nordic Silver Axe, Battleaxe: Added to the following leveled lists: l_n_wpn_melee_axe (18, 20) random excellent melee weapon (14, 15) random_nordic_weapons (13, 15) - Nordic Silver Mace: Added to l_n_wpn_melee_blunt (15) and random excellent melee weapon (10). - Nordic Silver Longsword: Added to l_n_wpn_melee_long blade (12) and random excellent melee weapon (12). - Nordic Silver Claymore: Added to the following lists: l_n_wpn_melee_long blade (17) random excellent melee weapon (15) random_nordic_weapons (14) - Nordic Silver Dagger, Shortsword: Added to l_n_wpn_melee_short blade (12, 13) and random excellent melee weapon (7, 8). - Berserker Silver Axe, Battleaxe: These enchanted weapons have been added to l_m_wpn_melee_axe (15, 18). - Berserker Silver Longsword, Claymore: Added to l_m_wpn_melee_long blade (9, 20). - Blood Axe: This one is unique in that the weapon's enchantment has also been edited. In vanilla, this weapon's enchantment includes Damage Strength 4 points for 30 seconds, for 120 points total Damage Strength. This is insane. The enchantment "bm bloodaxe" has been changed from Damage Strength to Absorb Strength instead. The weapon (with new, less insane enchantment) has been added to the leveled list l_m_wpn_melee_axe (14). - Winterwound Dagger: Added to l_m_wpn_melee_short blade (20). Bloodmoon Clothing Bloodmoon adds four each of Common Pants, Common Shirts and Common Shoes, and two Common Robes. These items have been added to the lists random_de_pants, random_de_shirt, random_de_shoes_common and random_de_robe respectively. Bloodmoon's Common Gloves are not added anywhere. Bloodmoon Ingredients The ingredients Bear Pelt, Bristleback Leather, Holly Berries, Ripened and Unripened Belladonna Berries and Wolf Pelt have been added to the leveled lists random_ingredient and random_ingredient_diff. Grahl Eyeball, Gravetar, Heartwood and Horker Tusk have been handled a bit differently. All are from creatures that have not been placed in Vvardenfell, and so should be rarer. They've been added to random_ingredient_diff, but not to random_ingredient directly. Instead, a new list has been created (necro_random_ingred_bm_rare, chance none 50) with all four ingredients, and this new list has been added to random_ingredient. This way, there's only one chance each calculation for one of the rare ingredients, and even if the rare list is selected, there's still a 50% chance of nothing. Raw Stalhrim, Snow Bear and Snow Wolf pelts, and Wolfsbane Petals are not added anywhere; they're still exclusive to Solstheim. Bloodmoon Drink - Nord Mead: This one is handled somewhat similarly to the rare Bloodmoon ingredients. It's not added to leveled lists directly. Instead, the vanilla leveled list random_drinks_nord (which contains four other beverages in addition to mead) is itself added to random_drinks_01 and random_alchemy_diff. This way, Nord Mead will be substantially rarer than other beverages on Vvardenfell, but you'll still come across it once in a while. In addition, mugs have been handplaced in two locations in Dagon Fel: End of the World Renter Rooms and Andre Maul's Tower. Bloodmoon Creatures - Grizzly Bear: Has been added to the following leveled lists, at level 7: ex_ascadianisles_lev+0 ex_ascadianisles_lev+2 ex_ascadianisles_lev-1 ex_ascadianisles_sleep ex_grazelands_lev+0 ex_grazelands_lev+2 ex_grazelands_lev-1 ex_grazelands_sleep ex_westgash_lev+0 ex_westgash_lev+2 ex_westgash_lev-1 ex_westgash_sleep ex_wild_all_lev+0 ex_wild_all_lev+2 ex_wild_all_lev-1 ex_wild_all_sleep in_cave_all_lev+0 in_cave_all_lev+2 in_cave_all_lev-1 - Plague Bear: Added to the following lists, at level 10: ex_sheogorad_lev+0 ex_sheogorad_lev+2 ex_sheogorad_lev-1 ex_sheogorad_sleep ex_westgash_lev+0 ex_westgash_lev+2 ex_westgash_lev-1 ex_westgash_sleep ex_wild_all_lev+0 ex_wild_all_lev+2 ex_wild_all_lev-1 ex_wild_all_sleep - Tusked Bristleback: Added to the following lists, at level 12: ex_ascadianisles_lev+0 ex_ascadianisles_lev+2 ex_ascadianisles_lev-1 ex_ascadianisles_sleep ex_grazelands_lev+0 ex_grazelands_lev+2 ex_grazelands_lev-1 ex_grazelands_sleep ex_sheogorad_lev+0 ex_sheogorad_lev+2 ex_sheogorad_lev-1 ex_sheogorad_sleep ex_wild_all_lev+0 ex_wild_all_lev+2 ex_wild_all_lev-1 ex_wild_all_sleep in_cave_all_lev+0 in_cave_all_lev+2 in_cave_all_lev-1 - Wolf: Two types of wolves are added by this mod: bm_wolf_grey_lvl_1 and bm_wolf_grey. They've been added to the following leveled lists, at levels 3 and 7 respectively: ex_ascadianisles_lev+0 ex_ascadianisles_lev+2 ex_ascadianisles_lev-1 ex_ascadianisles_sleep ex_azurascoast_lev+0 ex_azurascoast_lev+2 ex_azurascoast_lev-1 ex_azurascoast_sleep ex_grazelands_lev+0 ex_grazelands_lev+2 ex_grazelands_lev-1 ex_grazelands_sleep ex_molagmar_lev+0 ex_molagmar_lev+2 ex_molagmar_lev-1 ex_molagmar_sleep ex_sheogorad_lev+0 ex_sheogorad_lev+2 ex_sheogorad_lev-1 ex_sheogorad_sleep ex_westgash_lev+0 ex_westgash_lev+2 ex_westgash_lev-1 ex_westgash_sleep ex_wild_all_lev+0 ex_wild_all_lev+2 ex_wild_all_lev-1 ex_wild_all_sleep in_cave_all_lev+0 in_cave_all_lev+2 in_cave_all_lev-1 - Plague Wolf: Added to the following lists, at level 8: ex_grazelands_lev+0 ex_grazelands_lev+2 ex_grazelands_lev-1 ex_grazelands_sleep ex_sheogorad_lev+0 ex_sheogorad_lev+2 ex_sheogorad_lev-1 ex_sheogorad_sleep ex_westgash_lev+0 ex_westgash_lev+2 ex_westgash_lev-1 ex_westgash_sleep ex_wild_all_lev+0 ex_wild_all_lev+2 ex_wild_all_lev-1 ex_wild_all_sleep - Dire Frost Atronach: This one required special handling. This creature (atronach_frost_bm) is placed in vanilla only in Aesliip's Lair, with a script attached associated with the related quest. The script can't be removed without breaking (one path of) that quest, and it would cause problems if attached to creatures anywhere else. So, a copy of this creature has been created (necro_atronach_frost_bm). The script has been removed from the new creature, and it's been added to the following lists at level 15: in_dae_all_lev+0 in_dae_all_lev+2 in_dae_all_lev-2 in_dae_atronach_lev+0 in_dae_atronach_lev+2 in_dae_atronach_lev-2 and the following lists at level 18: ex_molagmar_lev+0 ex_molagmar_lev+2 ex_molagmar_lev-1 ex_molagmar_sleep The original creature remains unmodified and exclusive to Aesliip's Lair. - Bonewolf: Added to the following lists, at level 5: in_tomb_all_lev+0 in_tomb_all_lev+2 in_tomb_all_lev-2 in_tomb_all_lev_trib in_tomb_bone_lev+0 in_tomb_bone_lev+2 in_tomb_bone_lev-2 It was added to the in_tomb_bone lists and not the in_tomb_skele lists because otherwise the in_tomb_bone lists would have remained unchanged, and the Bonewolf is the most appropriate creature to add to them. Also, the addition to in_tomb_all_lev_trib will diversify the undead in Mournhold. (Skeleton Berserkers and Greater Skeleton Champions below are also added to this list.) - Skeleton Berserker: There are two creatures added here, skeleton nord and skeleton nord_2, which are very similar except the _2 variant has more health. They've been added to the following leveled lists, at levels 9 and 10 respectively: in_tomb_all_lev+0 in_tomb_all_lev+2 in_tomb_all_lev-2 in_tomb_all_lev_trib in_tomb_skele_lev+0 in_tomb_skele_lev+2 in_tomb_skele_lev-2 - Greater Skeleton Champion: This one also required some special handling. There are actually three different types of this creature. The creatures bm_sk_champ_bloodskal01 and 02 are placed only in Bloodskal Barrow, and have a script attached to them which disables them until you pick up the sword in that barrow. The third type, bm skeleton champion gr, is not in Bloodskal Barrow, but instead just on a few generic Bloodmoon leveled creature lists. However, it also has the bloodskal script attached to it, which causes all instances of this creature to not appear until the sword in Bloodskal Barrow has been picked up. Since this is clearly a mistake, the script has been removed from bm skeleton champion gr. This creature, now that it will actually show up as intended, has been added to the following lists at level 15: in_tomb_all_lev+0 in_tomb_all_lev+2 in_tomb_all_lev-2 in_tomb_all_lev_trib in_tomb_skele_lev+0 in_tomb_skele_lev+2 in_tomb_skele_lev-2 Version History Version 1.1.2 - 2021-01-19 - Added "Fewer BM Creatures" version omitting the more conventional Bloodmoon creatures such as bears and wolves. Version 1.1.1 - 2020-10-27 - Incorporated Patch for Purists fixes for Hrordis, Durus Marius and Severa Magia (now in Dark Brotherhood faction). Version 1.1 - 2020-04-23 - Added optional Tribunal-only version. - Removed Greater Ancestor Ghost from in_tomb_skele lists. Version 1.0 - 2020-04-21 - Initial release. Contact Feel free to contact me on the Nexus or Moddinghall with any comments or suggestions. You can also find me on Discord as Necrolesian#9692. Submitter Necrolesian Submitted 11/04/2021 Category Overhauls & Expansions  
  5. Version 1.2

    168 downloads

     This mod adds some extra Legion goodies for the roleplaying legionnaire wanting to add some flavour and immersion to their playthough, complete with automatic Ashfall compatibility. |Features| Apart from weapons and armour, there is very little gear that the Legion actually uses, when an army such as itself should be equiping its troops with useful tools and equiptment. This mod adds two items to the game, a legion canteen and an entrenching tool so that the soldiers of the Legion have something to demonstrate they are an actual army and not some common mercenaries like the Fighters Guild. You can find the gear throughout the Legion forts and installations, so you'll have no trouble finding it during the course of the Imperial Legion questline. The OAAB leveled lists also have the new items in them, meaning you'll find them crop up in OAAB containers and other containers that use those leveled lists. There are also rumours of a magical antique canteen brought back from a Legion campaign in Elsweyr. The owner of this canteen, a deserter legionnaire, seems to have lost it in his cave hideout, much to his displeasure... While the items added don't have much use on their own, they do have automatic Ashfall compatibility. The entrenching tool can be used as a wood chopping axe, meaning it will chop wood without loosing as much durability as a normal axe, and the canteen can be used as a water bottle and keep your water ration safe and sound. This mod will require OAAB Data as all items are bundled in it. Future plans for this mod include adding more items to make the Legion feel more functional and immersive. These items are also going to be part of my Legion expansion, coming out soon. |Compatibility| The only changes this mod makes to vanilla content is the placing of the items in interior cells belonging to the Legion. No changes were made to the layout of furniture or clutter. If you want to follow development the mod, report any bugs or contribute to the my Legion expansion project, you can join my discord here.   
  6. View File Legion Field Gear  This mod adds some extra Legion goodies for the roleplaying legionnaire wanting to add some flavour and immersion to their playthough, complete with automatic Ashfall compatibility. |Features| Apart from weapons and armour, there is very little gear that the legion actually uses, when an army such as itself should be equiping its troops with useful and tools and equiptment. This mod adds two items to the game, a legion canteen and an entrenching tool so that the soldiers of the Legion have something to demonstrate they are an actual army and not some common mercenaries like the Fighters Guild. You can find the gear throughout the Legion forts and installations, so you'll have no trouble finding it during the course of the Imperial Legion questline. There are also rumours of a magical antique canteen brought back from a Legion campaign in Elsweyr. The owner of this canteen, a deserter legionnaire, seems to have lost it in his cave hideout, much to his displeasure... While the items added don't have much use on their own, they do have automatic Ashfall compatibility. The entrenching tool can be used as a wood chopping axe, meaning it will chop wood without loosing as much durability as a normal axe, and the canteen can be used as a water bottle and keep your water ration safe and sound. This mod will require OAAB Data as the canteen item has been added to it. Future plans for this mod include adding more items to make the Legion feel more functional and immersive. These items are also going to be part of my Legion expansion, coming out soon. |Compatibility| The only changes this mod makes to vanilla content is the placing of the items in interior cells belonging to the Legion. No changes were made to the layout of furniture or clutter. If you want to follow development the mod, report any bugs or contribute to the my Legion expansion project, you can join my discord here.    Submitter EndoranWest Submitted 06/20/2021 Category Items  
  7. Version 1.0.0

    113 downloads

    Overview of all effects: Resist Fire - 50 points for 720 seconds Fortify Intelligence - 50 points for 720 seconds Fortify Attack - 50 points for 720 seconds Drain Agility - 25 points for 120 seconds Drain Personality - 100 points for 1440 seconds Weakness to Blight - 100 points for 720 seconds
  8. Useful Dagoth Brandy View File Overview of all effects: Resist Fire - 50 points for 720 seconds Fortify Intelligence - 50 points for 720 seconds Fortify Attack - 50 points for 720 seconds Drain Agility - 25 points for 120 seconds Drain Personality - 100 points for 1440 seconds Weakness to Blight - 100 points for 720 seconds Submitter RedFurryDemon Submitted 01/22/2021 Category Items  
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