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Found 6 results

  1. Version 1.2

    277 downloads

    "Do not speak of it. Do not go there. Only the legions of the dead guard the walls now." This is a mod that overhauls the Siege at Firemoth official plugin and makes it a legion-exclusive quest. I thought it was strange that the siege was considered a great disgrace to the legion and a matter of honour, but Sellus Gravius would sent the player on a mission with a bunch of hired mercenaries to liberate the fort. This mod changes many aspects of the original plugin, including The quest is now Legion exclusive: the player must be a Knight Bachelor of the Legion to accept this quest. The mercenaries are now proper legionnaires, no more of the Legion hiring rando mercs to do their dirty work. The lich boss Grurm is significantly easier, though will still be a tough fight. The fort interrior has been optimised and made more logic-friendly; no more hidden doors in illogical places or huge empty halls filled with nothing but enemies. The fort and mine are now repopulated by the Legion after your successful liberation. No longer will the fort sit abandoned after you clear it out. Several new areas have been added to the fort, including a bunkhouse where miners live in between shifts, and a new Census and Excise warehouse where contraband goods are kept in Legion custody and a clerk keeps tabs on them. The Ward of Akavir is no longer removed from the game when you complete the quest, and will be availible to borrow when the player challenges Varus Vantinius for the position of the Knight of the Imperial Dragon, and can subsequently borrowed and returned once the player gets the position. Check with the fort priest in the barracks if you want to use the shield. A player home in the upper chambers upon the fort's successful liberation. This includes several services, including a trader, trainer and bartender. Some things I want to update later on include New mesh for the Ward of Akavir and maybe unique enemies Some commander duties for the player to do post liberation, or some other quests/events. Unique rewards based on choices and surviving legionnaires. This mod will also be part of my legion expansion mod coming out soon.  This mod is built on the original plugin, meaning you only need to download this mod. This means it's incompatible with the original mod, and any other Firemoth mod for that matter. This also includes the Unofficial Morrowind Official Plugins Patched mod, which has a patched version of Firemoth (Though Legion at the Siege of Firemoth also includes most of the same fixes anyway). A possible workaround would be to delete the Firemoth references from UMOPP, but I might try look into a patch for it. This mod should be compatible with Tamriel Rebuilt. If you want to follow development the mod, report any bugs or contribute to the my Legion expansion project, you can join my discord here.
  2. View File LeFemm Redacted |Features| This mod adds several changes to the LeFemm/Tribunal cuirass replacers to make them more consistent with their male counterparts. By far one of my biggest pet peeves with the LeFemm content was that it made stylistic changes to the same items for no reasons. Wear one piece of armour as a male character and it's black, then wear the same piece of armour as a female character and it magically becomes purple! Clearly, whoever made the original mod was not of sound mind, so I have taken it upon myself to ammend such insanity. Currently this mod ammends the four cuirass replacers from the base LeFemm mod (no changes to the new armours added): - Steel: The moulded ass guard has been replaced with the vanilla steel skirt, and the red cross belt has been removed. - Netch: Nothing much has been changed, though the belt and scarf textures have been changed to make them match the male cuirass' textures. - Imperial Chain: The weird hanging gems have been removed, and the front fastening for the leather harness has been given an imperial buckle texture. The strange chain apron has also been replaced with the regular armoured imperial chain skirt. - Imperial Steel: The leopardskin scarf and belt trim have been replaced with a more universal Imperial belt trim texture, and the purple steel chestplate texture has been replaced with the standard Legion cuirass texture. This mod will of course require either LeFemm armour or Tribunal. Future plans include fixing up the other problems with these meshes, including some UV errors and other modelling mishaps that they shipped with. I might also consider revising Bloodmoon's female cuirass meshes, or adding a male model for the gold and domina LeFemm meshes. Submitter EndoranWest Submitted 10/27/2021 Category Items  
  3. Version 1.0.0

    96 downloads

    |Features| This mod adds several changes to the LeFemm/Tribunal cuirass replacers to make them more consistent with their male counterparts. By far one of my biggest pet peeves with the LeFemm content was that it made stylistic changes to the same items for no reasons. Wear one piece of armour as a male character and it's black, then wear the same piece of armour as a female character and it magically becomes purple! Clearly, whoever made the original mod was not of sound mind, so I have taken it upon myself to ammend such insanity. Currently this mod ammends the four cuirass replacers from the base LeFemm mod (no changes to the new armours added): - Steel: The moulded ass guard has been replaced with the vanilla steel skirt, and the red cross belt has been removed. - Netch: Nothing much has been changed, though the belt and scarf textures have been changed to make them match the male cuirass' textures. - Imperial Chain: The weird hanging gems have been removed, and the front fastening for the leather harness has been given an imperial buckle texture. The strange chain apron has also been replaced with the regular armoured imperial chain skirt. - Imperial Steel: The leopardskin scarf and belt trim have been replaced with a more universal Imperial belt trim texture, and the purple steel chestplate texture has been replaced with the standard Legion cuirass texture. This mod will of course require either LeFemm armour or Tribunal. Future plans include fixing up the other problems with these meshes, including some UV errors and other modelling mishaps that they shipped with. I might also consider revising Bloodmoon's female cuirass meshes, or adding a male model for the gold and domina LeFemm meshes.
  4. Version 1.0.0

    121 downloads

    "The Master Index is what I hope to make out of all my research. It combines the combined magical patterns and enchantments into one, making a universal index for all of the propylons on Vvardenfel. Of course, to make it I'd need to copy the enchantment from the other indexes first, which is where you'd help in my project." This mod intends to revise certain aspects of the Master Index official plugin and make it more streamlined and sensible. This mod changes several aspects of the Master Index quest and plugin, including Changes to dialogue and quest entries. I felt some where rather wooden and made Folms Mirel a robotic and ungrateful sounding individual. Some dialogue added to Folms and other NPCs to add some depth and backround to the quest. The functionality of the Master Index has changed, with it needing the use of a Propylon in the Caldera Mages Guildhall instead of talking to Folms for transport to strongholds, making it useful for players taking the Silent Pilgrimage. Some quest aspects have changed, including the aquisition of certain Propylon indices. Some alterations to the Caldera Mages Guildhall, including a basement workshop for Folms and his custom Propylon. Some things I want to update later include Updating the basement workshop and maybe some new meshes to tidy up the Propylon on display there. Adding some more quest enhancers to improve the overall quality of the quest. An oppurtunity for Folms to show off his work to the guild and replace the guild guides with some successfully replicated Propylons. Some documents and notes to add some more backround to Folm's research, maybe with some illustrations and schematics.  This mod is built on the original plugin, meaning you only need to download this mod. This means it's incompatible with the original mod, and any other Master Index mod for that matter. It may also conflict with any mods that edit the interrior of the Mages Guildhall or Irgola's pawnshop in Caldera. This mod has been tested and works with Caldera Mage's Guild Expanded. There is a compatibility patch availible for Caldera Mage's Quarters, which should be loaded after Caldera Mage's Quarters.  Some recommended mods: Improved Propylon Particles by starwarsgal9875: Adds nicer, more FPS-friendly particles which fill the entire propylon chamber. Propylon Pillar Retexture by Alaisiagae: Adds glowmaps to the propylon pillar text, adding some nice visual variety.  
  5. View File Master Index Redux "The Master Index is what I hope to make out of all my research. It combines the combined magical patterns and enchantments into one, making a universal index for all of the propylons on Vvardenfel. Of course, to make it I'd need to copy the enchantment from the other indexes first, which is where you'd help in my project." This mod intends to revise certain aspects of the Master Index official plugin and make it more streamlined and sensible. This mod changes several aspects of the Master Index quest and plugin, including Changes to dialogue and quest entries. I felt some where rather wooden and made Folms Mirel a robotic and ungrateful sounding individual. Some dialogue added to Folms and other NPCs to add some depth and backround to the quest. The functionality of the Master Index has changed, with it needing the use of a Propylon in the Caldera Mages Guildhall instead of talking to Folms for transport to strongholds, making it useful for players taking the Silent Pilgrimage. Some quest aspects have changed, including the aquisition of certain Propylon indices. Some alterations to the Caldera Mages Guildhall, including a basement workshop for Folms and his custom Propylon. Some things I want to update later include Updating the basement workshop and maybe some new meshes to tidy up the Propylon on display there. Adding some more quest enhancers to improve the overall quality of the quest. An oppurtunity for Folms to show off his work to the guild and replace the guild guides with some successfully replicated Propylons. Some documents and notes to add some more backround to Folm's research, maybe with some illustrations and schematics.  This mod is built on the original plugin, meaning you only need to download this mod. This means it's incompatible with the original mod, and any other Master Index mod for that matter. It may also conflict with any mods that edit the interrior of the Mages Guildhall or Irgola's pawnshop in Caldera. This mod has been tested and works with Caldera Mage's Guild Expanded. There is a compatibility patch availible for Caldera Mage's Quarters, which should be loaded after Caldera Mage's Quarters.  Some recommended mods: Improved Propylon Particles by starwarsgal9875: Adds nicer, more FPS-friendly particles which fill the entire propylon chamber. Propylon Pillar Retexture by Alaisiagae: Adds glowmaps to the propylon pillar text, adding some nice visual variety.   Submitter EndoranWest Submitted 02/01/2021 Category Overhauls & Expansions  
  6. View File Legion at Firemoth "Do not speak of it. Do not go there. Only the legions of the dead guard the walls now." This is a mod that overhauls the Siege at Firemoth official plugin and makes it a legion-exclusive quest. I thought it was strange that the siege was considered a great disgrace to the legion and a matter of honour, but Sellus Gravius would sent the player on a mission with a bunch of hired mercenaries to liberate the fort. This mod changes many aspects of the original plugin, including The quest is now Legion exclusive: the player must be a Knight Bachelor of the Legion to accept this quest. The mercenaries are now proper legionnaires. The lich boss Grurm is significantly easier, though will still be a tough fight. The fort interrior has been optimised and made more lore-friendly; no more hidden doors in illogical places or huge spacious halls filled with enemies. The fort is now repopulated by the Legion after your successful liberation. The Ward of Akavir is no longer removed from the game when you complete the quest, and will be availible to borrow when the player challenges Varus Vantinius for the position of the Knight of the Imperial Dragon, and can subsequently borrowed and returned once the player gets the position. Check with the fort priest in the barracks if you want to use the shield. A player home and fort post liberation. Some things I want to update later on include New mesh for the Ward of Akavir and maybe unique enemies Some commander duties for the player to do post liberation, or some other quests/events. Some additions to the player's quarters in the fort. Unique rewards based on choices and surviving legionnaires. Add vanilla wood and rope textures to Momo's cranes. This mod will also be part of my legion expansion mod coming out soon. To check on progress, I post my WIPs on my discord server.  This mod is built on the original plugin, meaning you only need to download this mod. This means it's incompatible with the original mod, and any other Firemoth mod for that matter. This also includes the Unofficial Morrowind Official Plugins Patched mod, which has a patched version of Firemoth (Though Legion at the Siege of Firemoth also includes most of the same fixes anyway). A possible workaround would be to delete the Firemoth references from UMOPP, but I might try look into a patch for it. This mod should be compatible with Tamriel Rebuilt. Submitter EndoranWest Submitted 01/13/2021 Category Overhauls & Expansions  
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