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Found 10 results

  1. Version 1.0.0

    10 downloads

    This is an Overhaul of a dungeon/cave which the player will normally encounter first as its near seyda neen and is home to some smugglers. North of Seyda Neen Before you get to the silt strider.
  2. View File Addamasartus Overhaul This is an Overhaul of a dungeon/cave which the player will normally encounter first as its near seyda neen and is home to some smugglers. North of Seyda Neen Before you get to the silt strider. Submitter Alice In Wonderland Submitted 08/18/2021 Category Overhauls & Expansions  
  3. View File ReligousPlaces by DerLarsi "DLS" This mod expands and modifies eight of the most important religious sites in Vvardenfell. The importance of the places was taken into account and mostly themed according to the history. The changes were made to: Assarnibibi, Ghostgate, Kand, Koalcave (interior), Kummu, Maar Gan (interior), Sanctus shrine and Vivec shrine of Daring. The changes in detail: Assarnibibi: At the birthplace of Almalexia you will now find the possibility to pray. Candles in woven baskets symbolize the light of hope towards the "Lady of Mercy" in the cradle. Ghostgate: The pilgrimage site is also an important military facility. As such, it has been expanded into a fortress. Guards patrol near the gate and guard the way to the shrine. This has been expanded and additionally protected against the dangers of the red mountain. Kand: The changes of the Kandberg are a decoration of the entrance, making it stand out better against the surrounding woods. The actual shrine was also decorated with offerings. Koal: A chamber was added to the Koal Cave. There you can find the shrine decorated with symbols of Vivec's fight against the Dreugh's father. Candles and glowing mushrooms illuminate the cave atmospherically. Kummu: The shrine was highlighted by surrounded walls. On the steps, pilgrims shed their clothes to commemorate Vivec's humility when he took off his clothes to work in the field. Maar Gan: The small church was expanded underground and now offers enough space for pilgrims to admire the stone. (Note: Due to its size, the escape from Anhaedra will be more difficult during the quest "Pilgrimage to Maar Gan") Sanctus shrine: The Sanctus shrine was decorated with offerings. Instruments invite to use his voice again after the long silence, a copy of Saryoni's Sermons to reflect to the sound of wind chimes. Vivec, Shrine of daring: In the shadow of the moon, whose debris now hovers like a tail behind the celestial body, tracing its path, one can sit down to pray. At the altar you will find one of the lessons of Vivec, which tells the history of the place, probably sermons were held here recently. Submitter DerLarsi Submitted 04/12/2021 Category Overhauls & Expansions  
  4. Version 1.0.0

    30 downloads

    This mod expands and modifies eight of the most important religious sites in Vvardenfell. The importance of the places was taken into account and mostly themed according to the history. The changes were made to: Assarnibibi, Ghostgate, Kand, Koalcave (interior), Kummu, Maar Gan (interior), Sanctus shrine and Vivec shrine of Daring. The changes in detail: Assarnibibi: At the birthplace of Almalexia you will now find the possibility to pray. Candles in woven baskets symbolize the light of hope towards the "Lady of Mercy" in the cradle. Ghostgate: The pilgrimage site is also an important military facility. As such, it has been expanded into a fortress. Guards patrol near the gate and guard the way to the shrine. This has been expanded and additionally protected against the dangers of the red mountain. Kand: The changes of the Kandberg are a decoration of the entrance, making it stand out better against the surrounding woods. The actual shrine was also decorated with offerings. Koal: A chamber was added to the Koal Cave. There you can find the shrine decorated with symbols of Vivec's fight against the Dreugh's father. Candles and glowing mushrooms illuminate the cave atmospherically. Kummu: The shrine was highlighted by surrounded walls. On the steps, pilgrims shed their clothes to commemorate Vivec's humility when he took off his clothes to work in the field. Maar Gan: The small church was expanded underground and now offers enough space for pilgrims to admire the stone. (Note: Due to its size, the escape from Anhaedra will be more difficult during the quest "Pilgrimage to Maar Gan") Sanctus shrine: The Sanctus shrine was decorated with offerings. Instruments invite to use his voice again after the long silence, a copy of Saryoni's Sermons to reflect to the sound of wind chimes. Vivec, Shrine of daring: In the shadow of the moon, whose debris now hovers like a tail behind the celestial body, tracing its path, one can sit down to pray. At the altar you will find one of the lessons of Vivec, which tells the history of the place, probably sermons were held here recently.
  5. Version 1.1b

    37 downloads

    The once generic stronghold of Marandus has now been given a facelift to truly show that it's now a Redoran conquest. This mod adds a new tower to the stronghold of Marandus, along with some exterior and interior decorations, making the fort more distinct. The rogue Redoran inhabitants will now tout some more impressive OAAB armour, truly preparing themselves for the inevitable onslaught of the enemies of Redoran. Future plans include making the denizens of Marandus friendly to high ranking Redoran characters (or maybe to those with a cunning disguise) and adding more services to make it something of an alternate Great House stronghold that the player can link up into with the propylon network. This mod requires Of Ash And Blight Data and all game expansions. This mod is likely incompatible with any other mods that change Marandus or edit the inventories of the NPCs there. Some recommended mods: Master Index Redux by me Streamlines Master Index functionality and can be useful when travelling to Marandus. Andasreth Stronghold by Rytelier Another stronghold overhaul to make the bandit hideout a bit more interesting. Berandas Overhaul by seelof A new dungeon redux that makes the daedra takeover of the stronghold more apparent and visible. Kogoruhn Expanded by Team Drama Kwama The stronghold of Kogoruhn has now been made fitting as one of the main strongholds of House Dagoth. 
  6. View File Marandus Rebuilt The once generic stronghold of Marandus has now been given a facelift to truly show that it's now a Redoran conquest. This mod adds a new tower to the stronghold of Marandus, along with some exterior and interior decorations, making the fort more distinct. The rogue Redoran inhabitants will now tout some more impressive OAAB armour, truly preparing themselves for the inevitable onslaught of the enemies of Redoran. Future plans include making the denizens of Marandus friendly to high ranking Redoran characters (or maybe to those with a cunning disguise) and adding more services to make it something of an alternate Great House stronghold that the player can link up into with the propylon network. This mod requires Of Ash And Blight Data and all game expansions. This mod is likely incompatible with any other mods that change Marandus or edit the inventories of the NPCs there. Some recommended mods: Master Index Redux by me Streamlines Master Index functionality and can be useful when travelling to Marandus. Andasreth Stronghold by Rytelier Another stronghold overhaul to make the bandit hideout a bit more interesting. Berandas Overhaul by seelof A new dungeon redux that makes the daedra takeover of the stronghold more apparent and visible. Kogoruhn Expanded by Team Drama Kwama The stronghold of Kogoruhn has now been made fitting as one of the main strongholds of House Dagoth.  Submitter EndoranWest Submitted 04/10/2021 Category Overhauls & Expansions  
  7. Version 1.1.2

    46 downloads

    "Do not speak of it. Do not go there. Only the legions of the dead guard the walls now." This is a mod that overhauls the Siege at Firemoth official plugin and makes it a legion-exclusive quest. I thought it was strange that the siege was considered a great disgrace to the legion and a matter of honour, but Sellus Gravius would sent the player on a mission with a bunch of hired mercenaries to liberate the fort. This mod changes many aspects of the original plugin, including The quest is now Legion exclusive: the player must be a Knight Bachelor of the Legion to accept this quest. The mercenaries are now proper legionnaires. The lich boss Grurm is significantly easier, though will still be a tough fight. The fort interrior has been optimised and made more lore-friendly; no more hidden doors in illogical places or huge spacious halls filled with enemies. The fort is now repopulated by the Legion after your successful liberation. The Ward of Akavir is no longer removed from the game when you complete the quest, and will be availible to borrow when the player challenges Varus Vantinius for the position of the Knight of the Imperial Dragon, and can subsequently borrowed and returned once the player gets the position. Check with the fort priest in the barracks if you want to use the shield. A player home and fort post liberation. Some things I want to update later on include New mesh for the Ward of Akavir and maybe unique enemies Some commander duties for the player to do post liberation, or some other quests/events. Some additions to the player's quarters in the fort. Unique rewards based on choices and surviving legionnaires. Add vanilla wood and rope textures to Momo's cranes. This mod will also be part of my legion expansion mod coming out soon. To check on progress, I post my WIPs on my discord server.  This mod is built on the original plugin, meaning you only need to download this mod. This means it's incompatible with the original mod, and any other Firemoth mod for that matter. This also includes the Unofficial Morrowind Official Plugins Patched mod, which has a patched version of Firemoth (Though Legion at the Siege of Firemoth also includes most of the same fixes anyway). A possible workaround would be to delete the Firemoth references from UMOPP, but I might try look into a patch for it. This mod should be compatible with Tamriel Rebuilt.
  8. Version 1.0.0

    19 downloads

    "The Master Index is what I hope to make out of all my research. It combines the combined magical patterns and enchantments into one, making a universal index for all of the propylons on Vvardenfel. Of course, to make it I'd need to copy the enchantment from the other indexes first, which is where you'd help in my project." This mod intends to revise certain aspects of the Master Index official plugin and make it more streamlined and sensible. This mod changes several aspects of the Master Index quest and plugin, including Changes to dialogue and quest entries. I felt some where rather wooden and made Folms Mirel a robotic and ungrateful sounding individual. Some dialogue added to Folms and other NPCs to add some depth and backround to the quest. The functionality of the Master Index has changed, with it needing the use of a Propylon in the Caldera Mages Guildhall instead of talking to Folms for transport to strongholds, making it useful for players taking the Silent Pilgrimage. Some quest aspects have changed, including the aquisition of certain Propylon indices. Some alterations to the Caldera Mages Guildhall, including a basement workshop for Folms and his custom Propylon. Some things I want to update later include Updating the basement workshop and maybe some new meshes to tidy up the Propylon on display there. Adding some more quest enhancers to improve the overall quality of the quest. An oppurtunity for Folms to show off his work to the guild and replace the guild guides with some successfully replicated Propylons. Some documents and notes to add some more backround to Folm's research, maybe with some illustrations and schematics.  This mod is built on the original plugin, meaning you only need to download this mod. This means it's incompatible with the original mod, and any other Master Index mod for that matter. It may also conflict with any mods that edit the interrior of the Mages Guildhall or Irgola's pawnshop in Caldera. This mod has been tested and works with Caldera Mage's Guild Expanded. There is a compatibility patch availible for Caldera Mage's Quarters, which should be loaded after Caldera Mage's Quarters.  Some recommended mods: Improved Propylon Particles by starwarsgal9875: Adds nicer, more FPS-friendly particles which fill the entire propylon chamber. Propylon Pillar Retexture by Alaisiagae: Adds glowmaps to the propylon pillar text, adding some nice visual variety.  
  9. View File Master Index Redux "The Master Index is what I hope to make out of all my research. It combines the combined magical patterns and enchantments into one, making a universal index for all of the propylons on Vvardenfel. Of course, to make it I'd need to copy the enchantment from the other indexes first, which is where you'd help in my project." This mod intends to revise certain aspects of the Master Index official plugin and make it more streamlined and sensible. This mod changes several aspects of the Master Index quest and plugin, including Changes to dialogue and quest entries. I felt some where rather wooden and made Folms Mirel a robotic and ungrateful sounding individual. Some dialogue added to Folms and other NPCs to add some depth and backround to the quest. The functionality of the Master Index has changed, with it needing the use of a Propylon in the Caldera Mages Guildhall instead of talking to Folms for transport to strongholds, making it useful for players taking the Silent Pilgrimage. Some quest aspects have changed, including the aquisition of certain Propylon indices. Some alterations to the Caldera Mages Guildhall, including a basement workshop for Folms and his custom Propylon. Some things I want to update later include Updating the basement workshop and maybe some new meshes to tidy up the Propylon on display there. Adding some more quest enhancers to improve the overall quality of the quest. An oppurtunity for Folms to show off his work to the guild and replace the guild guides with some successfully replicated Propylons. Some documents and notes to add some more backround to Folm's research, maybe with some illustrations and schematics.  This mod is built on the original plugin, meaning you only need to download this mod. This means it's incompatible with the original mod, and any other Master Index mod for that matter. It may also conflict with any mods that edit the interrior of the Mages Guildhall or Irgola's pawnshop in Caldera. This mod has been tested and works with Caldera Mage's Guild Expanded. There is a compatibility patch availible for Caldera Mage's Quarters, which should be loaded after Caldera Mage's Quarters.  Some recommended mods: Improved Propylon Particles by starwarsgal9875: Adds nicer, more FPS-friendly particles which fill the entire propylon chamber. Propylon Pillar Retexture by Alaisiagae: Adds glowmaps to the propylon pillar text, adding some nice visual variety.   Submitter EndoranWest Submitted 02/01/2021 Category Overhauls & Expansions  
  10. View File Legion at Firemoth "Do not speak of it. Do not go there. Only the legions of the dead guard the walls now." This is a mod that overhauls the Siege at Firemoth official plugin and makes it a legion-exclusive quest. I thought it was strange that the siege was considered a great disgrace to the legion and a matter of honour, but Sellus Gravius would sent the player on a mission with a bunch of hired mercenaries to liberate the fort. This mod changes many aspects of the mod, including The quest is now Legion exclusive: the player must be a Knight Bachelor of the Legion to accept this quest. The mercenaries are now proper legionnaires. The lich boss Grurm is significantly easier, though will still be a tough fight. The fort interrior has been optimised and made more lore-friendly; no more hidden doors in illogical places or huge spacious halls filled with enemies. The fort is now repopulated by the Legion after your successful liberation. The Ward of Akavir is no longer removed from the game when you complete the quest, and will be availible to borrow when the player challenges Varus Vantinius for the position of the Knight of the Imperial Dragon, and can subsequently borrowed and returned once the player gets the position. Check with the fort priest in the barracks if you want to use the shield. A player home and fort post liberation. Some things I want to update later on include New mesh for the Ward of Akavir and maybe unique enemies Some commander duties for the player to do post liberation, or some other quests/events. Some additions to the player's quarters in the fort. Unique rewards based on choices and surviving legionnaires. Add vanilla wood and rope textures to Momo's cranes. This mod will also be part of my legion expansion mod coming out soon.  This mod is built on the original plugin, meaning you only need to download this mod. This means it's incompatible with the original mod, and any other Firemoth mod for that matter. This also includes the Unofficial Morrowind Official Plugins Patched mod, which includes a patched version of Firemoth (Though Legion at the Siege of Firemoth also includes most of the same fixes anyway). Submitter EndoranWest Submitted 01/13/2021 Category Overhauls & Expansions  
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