Check an openmw.cfg file for:
Errors such as typos on data paths, folders that don't exist, or similar mistakes A map of anything in your load order that overwrites files from another earlier load order entry - including a record of specific files that have been replaced Load order conflicts or problems that may be hard to notice in game or otherwise Supports: Linux, macOS, and Windows. Source code available on Sourcehut.
By StripesThis is the niftools plugin for Gmax.
Gmax is a free version of 3dsmax4 which is hosted at Turbosquid.
With this plugin you can
-create and export static or rigged models and animation for morrowind, excluding particles or morphs
-import nif files. skinned meshes usually do not import correctly.
-other nif versions are also somewhat supported too such as oblivion, civ4 and so on but who cares 😛
These files were bundled with the 3dsmax niftools plugin releases on sourceforge http://niftools.sourceforge.net
however are no longer hosted there, you can find them here https://github.com/niftools/max_nif_plugin/releases
The files i include are just the gmax files from my own installation. I'm not sure which release version it took me some trial and error, and even mis matched fles from different versions until it just worked.
Both gmax and this plugin are dead projects with virtually no support/bug fixes/updates/etc. you are on your own
I personally recommend to use blender with G7's nif plugin over this, but for some reason you can't or won't this is an alternative if you are determined enough to make models with it.
To get Gmax you will need an email, make an account at turbosquid, download and register Gmax, you will receive a registration code in your email.
Its a little annoying i know but its free.
OpenMW is a free, open source, and modern engine which re-implements and extends the 2002 Gamebryo engine for the open-world role-playing game The Elder Scrolls III: Morrowind. Like the Construction Set for the original Morrowind engine, OpenMW comes with its own editor, called OpenMW-CS, which allows the user to edit or create their own mods or original games. Both OpenMW and OpenMW-CS are written from scratch, and aren’t made to support any third party programs that have been added to the original Morrowind engine to improve its functionality.
OpenMW is not a “mod” to Morrowind. It is an entirely different game engine that does not use the original Morrowind.exe in any way.
More information can be found via the FAQ at the OpenMW website.
You may also follow the project via the OpenMW Github page.
By Content BotMWRandItem is a simple application that can output random items (armor, weapons, and clothing) for use in the game of Morrowind.
It is a result of some discussion on the official Morrowind message board about such as utility.
Simply copy the EXE file and the 3 DAT files into a directory of your choice. The DAT files contain the item, effect, and unique information as described below. If you receive an error message about a missing MFC___.DLL, just e-mail me at firstname.lastname@example.org or find the file on the net (check Microsoft). Most computers already have this file.
There are 3 DAT files (BaseItems, Effects, and Uniques) that are required since they contain all the item and effect information for creating the random items. The files are all text files so that ew items or effects can be easily added or changed. Each file contains a brief format description at the top of the file.
Note that the effect and unique data files are not complete. I only added a base set of effects and unique items to give you a head start. There are many, many more effects in particular that could be added (only simple damage and attribute effects are included, which leaves about 100 or more effects unused).