Graphics Packs
Higher quality textures, UI recolours, new meshes, shaders, and more.
Also includes head and body replacers and additions.
6 files
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Near Vanilla Road Sign Replacer
By Atrayonis
WHAT DOES THIS MOD DO?
A mod for the few people who want to keep graphics as close to vanilla as possible, yet still don't like the illegible road signs that shipped with Morrowind GotY.
The Near Vanilla Roadsign Replacer keeps the original background texture and resolution, using the - pretty much identical to Morrowind's Magic Medieval - Pelagiad font, making for a nearly vanilla experience in all its 64x32 sized glory.
Included are versions for Morrowind GotY and GotY plus Tamriel_Data (which means the Morrowind Mainland and Cyrodiil). Together they replace the 213 different road signs currently used in the Morrowind worldspace.
Version 4.0 added a high-resolution option.
The sign background is based on Intelligent Textures, but should not look out of place with other high-res texture replacers that scale up to 4x vanilla resolution.
Note: the background textures in question (T_SMod_SignMwBackground_L.dds and T_SMod_SignMwBackground_R.dds in 01 Textures - High Resolution\textures\f) are relased under the GPL 3.0!
ANYTHING ELSE?
Version 4.0 allows you to switch out the background texture yourself without having to redo all the texts.
This was inspired by Swappable Texture Signposts by Stuporstar. Unfortunately, STS uses one wood texture for the entire sign, which did not work with the vanilla textures I wanted to use.
However, should anybody want to replace the background textures (T_SMod_Sign<X>Background_<X>.dds in textures\f), they are now free to use something that does not look out of place in their game.
Good luck!
WHO IS TO BLAME FOR THIS MESS? The Cyrodiil background textures are based on Cyrodiil road sign textures of Tamriel_Data. Thanks to Infragris for giving me its source image. The Pelagiad font was made by Isak Larborn. The Tweaked Pelagiad font was made by akortunov. The idea of making the background its own layer came from Stuporstar. The Meshes were created by Wolli. The high-res Morrowind background texture is based on Intelligent Textures by Remiros.289 downloads
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Vanilla-friendly West Gash Tree Replacer
Vanilla-friendly West Gash Tree Replacer
by Melchior Dahrk This replacer was created as an alternative for players who desire a look closer to the vanilla game for the region. The vanilla models were smoothed, optimized, had their UVs tweaked, or were just made from scratch in some cases. The West Gash tree set is pretty sparse of leaves in the vanilla game with only 2 out of 8 models having leaves on them. But those two models have been overhauled with more leaf models added to make them look fuller; and new twig and limb models have been added to all trees to improve the detail, even when up close.
This is both a model and texture replacer for the West Gash trees. The textures have been modified to match the vanilla colors and style but are high resolution.
The stump and root models in the West Gash have also been included. With more detail being added and smoothing the meshes.
This mod also affects gameplay by improving the accuracy of the collision models on the trees so you can now stand on limbs. This was accomplished with no performance impact by splitting up the collision model into multiple pieces (collision is calculated in a radius around each individual model).
***There are two options for the leaf textures. If you prefer the lighter, leafier version, be sure to install the "01 Leafy" folder and place it in your Data Files/Textures folder!
539 downloads
Updated
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Dragon Statue Revisited
This is a mesh and texture replacer for the Imperial dragon statue in Ebonheart. This mod is dedicated to DarkElfGuy who featured my terrible old statue replacer in his videos long enough to prompt me to finally make a replacer I could be prouder of.
Faithful to the vanilla design Smoother model Thicker neck Actually has a lower jaw + teeth now More mesh details like raised back scales and snout definition Wings re-posed to look more dynamic and give more clearance to surrounding buildings HD texture replacer Mesh/UV fixes over the original Atlased to improve performance Optional version with Imperial-style base
204 downloads
Submitted
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Atlas Texture Collection
By Necrolesian
Atlas Texture Collection Summary
This mod is a collection of atlas textures, generated from various texture replacers.
I did not create any of the artwork in this mod. You could generate these same atlas textures yourself, using the generator batch files included with the atlas meshes, but this requires installing Image Magick, and in some cases resizing textures so they have the same aspect ratio as the vanilla textures. This collection simply saves you the trouble of doing all that.
Details
Below is a list of the atlas textures in this collection, and a few notes about each.
BC Mushrooms
These atlas textures were generated using the mushroom textures in Connary's Textures. To use these, first install the atlas meshes from Project Atlas. I also recommend installing the atlas meshes that come with Graphic Herbalism MWSE version, though this is optional. Then install the atlas textures in this mod.
Included are both the vanilla and smoothed versions of the atlas textures (they use different filenames, so just install the BC Mushrooms sub-package and you'll be covered whichever meshes you're using).
Emperor Parasols
This texture was generated from the emperor parasol textures in Tyddy's Telvanni Arkitektora 1.1. Install the emperor parasol atlas meshes from Project Atlas, then install this atlas texture on top of it.
Hlaalu
This texture was generated from Lougian's Hlaalu Retexture 2.5. (Some of the textures in that replacer are a different aspect ratio than the vanilla textures, so needed to be resized first.) Install the Hlaalu atlas meshes from Project Atlas, then install this atlas texture on top of it.
I also recommend installing the regular textures from Hlaalu Retexture; otherwise, non-atlased surfaces will look out of place.
Alternatively, Tyddy's Hlaalu Arkitektora Vol 2 includes an atlas texture, but Hlaalu Arkitektora is too light-colored for my tastes.
Imperial
These textures were generated from Tyddy's Imperial Ordo Arkitektora 1.0. (Some of the textures in that replacer are a different aspect ratio than the vanilla textures, so needed to be resized first.) This sub-package includes atlas textures for the Imperial architecture only; the atlas texture for the Imperial dragon statue is in another sub-package.
Install the Imperial atlas meshes from Project Atlas first. Then install the Imperial atlas textures in this mod on top.
I also recommend installing the regular textures from Imperial Ordo Arkitektora; otherwise, non-atlased surfaces will look out of place.
Also included are smaller, half size atlas textures. Try them if the full size textures give you problems.
Redoran
This texture was generated from Tyddy's Redoran Arkitektora Vol 2, using the generator batch file included in RR Better Redoran Architecture. This file will not work with the Redoran atlas meshes from Project Atlas (Redoran Arkitektora already includes an atlas texture download if you're using the Project Atlas meshes).
To use this texture, install RR Better Redoran Architecture atlas meshes first, then install this atlas texture on top of it. I also recommend installing the regular textures from Redoran Arkitektora Vol 2; otherwise, non-atlased surfaces will look out of place.
Redware
There are two options for redware atlas textures. The textures used to generate the first option are mostly from Redware Texture Replacer by AST (the one that isn't is from Connary's Textures), while the second option was generated from HD Clutter by qwertyquit. Install the redware atlas meshes from Project Atlas, then install the atlas textures of your choice on top.
Urns
There are also two options for urn atlas textures, the first generated from the urn textures in Connary's Textures, and the second generated from Dunmeri Urns by Tyddy. Install the urn atlas meshes from Project Atlas, then install your choice of atlas texture on top.
Wood Poles
Three of the textures used to generate this atlas texture are from Tyddy's Imperial Ordo Arkitektora; the other three are from Shacks Docks and Ships Arkitektora, also by Tyddy. To use, install the wood poles atlas meshes from Project Atlas, then install this atlas texture on top of it.
This one is unique in that the Project Atlas wood poles download includes an optional hi-res texture that actually looks good in-game, but this texture is even more hi-res.
Imperial Dragon Statue
The textures used to generate this atlas texture are mostly from Connary's Textures (the two that aren't are from Morrowind Visual Pack). One of the textures from Connary's is a different aspect ratio than the vanilla texture, so needed to be resized first. Install the Imperial dragon statue atlas mesh from Project Atlas, then install this atlas texture on top.
Nord
This texture was generated from Tyddy's Imperial Ordo Arkitektora 1.0. (One of the textures in that replacer is a different aspect ratio than the vanilla texture, so needed to be resized first). Install the Nord atlas meshes from Project Atlas first. Then install this texture on top.
I also recommend installing the regular textures from Imperial Ordo Arkitektora; otherwise, non-atlased surfaces will look out of place.
Nord Common
The textures used to generate this atlas texture are mostly from Tyddy's Imperial Ordo Arkitektora (the one that isn't is from Glow in the Dahrk). Some of the textures from Imperial Ordo Arkitektora are a different aspect ratio than the vanilla textures, so needed to be resized first. Install the Nord Common atlas meshes from Project Atlas, then install this atlas texture on top.
I also recommend installing the regular textures from Imperial Ordo Arkitektora; otherwise, non-atlased surfaces will look out of place.
A smaller, half size atlas texture is included, for those experiencing problems with the full size texture.
Velothi
This texture was generated from Lougian's Velothi Retexture. Thanks to qwertyquit for generating this texture! Install the Velothi atlas meshes from Project Atlas, then install this atlas texture on top.
I also recommend installing the regular textures from Velothi Retexture; otherwise, non-atlased surfaces will look out of place. Alternatively, you can use Tyddy's Vivec Velothi Arkitektora Vol 2, which comes with its own atlas texture.
Requirements
Each of these atlas textures requires atlas meshes to work. The Redoran atlas texture included in this mod requires the atlas meshes from RR Better Redoran Architecture. The other atlas textures require the atlas meshes from Project Atlas.
Recommendations
For the BC Mushrooms atlas texture, the atlas meshes from Graphic Herbalism MWSE version are recommended, but optional.
It's also recommended to install the base mods for the Hlaalu, Imperial and Redoran atlas textures (Hlaalu Retexture, Imperial Ordo Arkitektora and Redoran Arkitektora Vol 2), but not required.
Version History
Version 1.3.1 - 2020-10-13
- Added mipmaps to half size Imperial and Nord Common textures, to eliminate "shimmery" effect.
Version 1.3 - 2020-05-04
- Added Velothi atlas texture.
Version 1.2.1 - 2020-04-25
- Updated "Redware - HD Clutter" to version 2.6 of HD Clutter.
Version 1.2 - 2020-03-15
- Added new Redware (HD Clutter) and Urns (Dunmeri Urns) atlas textures.
- Added half size textures for Imperial and Nord Common.
Version 1.1 - 2020-02-05
- Added Imperial Dragon Statue, Nord, and Nord Common atlas textures.
Version 1.0 - 2019-08-21
- Initial release.
Contact
Feel free to contact me on the Nexus or Moddinghall with any comments or suggestions. You can also find me on Discord as Necrolesian#9692.
147 downloads
Updated
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6th House Amulet Unique
By Stripes
Simply a retexture for the 6th House Amulets which don't have a unique model in the vanilla game.
152 downloads
Submitted
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I Lava Good Mesh Replacer
This mod replaces all the lava meshes in the vanilla game. It addresses a couple prevalent issues with lava; namely seams between tiled lava squares and flickering steam. In addition to those fixes, you can also expect that this mesh is better optimized than vanilla by using less shapes and eliminating alpha blending. Finally, the mod adds performance friendly spark particles which peacefully float away from lava. If you find yourself mesmerized by the new lava effects, be careful not to fall in!
Removes alpha blending from lava meshes to eliminate flickering with effects like steam Synchronizes tiled lava effects to reduce the occurrence of seams found in large lava pools Adds spark particle effects to lava pools (LOD enabled to be performance friendly) Texture replacer compatible (uses vanilla textures)
It might not look like it on the surface, but this mod requires MWSE to get the full functionality. Without MWSE, the molten layer of the lava will only have one UV animation. It won't break the mod, it just won't look as good.
The good news is that OpenMW can handle multiple UV animations at once by default. The bad news is that it is not handling the particles or collision of these meshes properly yet. I'm hopeful that the OpenMW will fix the issues so that this mod can be used by all players soon.
Known to work with Vurt's Lava and Craggy Lava This will change the appearance of Dangerous Lava and Oil by Articus if installed afterwards. That mod uses a very different method for its lava meshes/textures. I do not recommend using these two mods together, but they may work OK.
1,999 downloads
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