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Resources and resource packs for use by modders and players.

3 files

  1. Full Winerack Resource

    This resource contains 8 filled wineracks, one of each of the base liquors: Cyrodiilic Brandy, Flin, Greef, Shein, Sujamma, Mazte, Skooma. The 8th is an assortment of liquors.
    Xargoth made the 7 filled liquor-specific meshes.
    DonnerGott made the Assorted Liquor mesh.
    Both gentlemen kindly gave me permission to compile and release them as a resource for other modders. They deserve all the credit. Xargoth freely admitted there might be some floating bottles in the racks, but we agreed they could easily be explained by knots in the wood or other imperfections of building of the wineracks.
    They are set as containers with the prefix winerack_ to keep them all together in the list. Only Bethesda's base graphics are used so if you use a texture replacer, they should look like whatever textures you are using.
    When you use them, be sure to change the container ID and set a capacity for it as they are set to 0. Doing this will avoid conflicts with other mods that may use these also. I put the meshes in a folder named Deni but you can always change that if you wish.
    There is also a room that displays the racks if you would like to see them beforehand. AAA-Winerack Room.
    I made this years ago but am now getting around to uploading elsewhere.


       (0 reviews)


  2. AATL - An Addendum to Tamrielic Lore

    Version 0.1d
    By the AATL Team

    An Addendum to Tamrielic Lore is a project with the sole intent to increase the variety of Artifacts in Morrowind and throughout Tamriel itself. Inspired by Yagrum Bagarn's "Tamrielic Lore", An Addendum seeks to inspire, surprise, and increase encounters throughout Morrowind, while also adding additional items, new locations, and fantastic quests.
    But not yet.
    For now, An Addendum will be adding to and fixing the various resources that have been made since the project first began (though none of the original files are still used...). As for what is currently in it, only a bunch of assets set up in the CS, including but not limited to artifacts, miscellaneous clutter, new furniture, and scripted items.
    While implementation of said items is far off, I have included some mods that add items from ATL_Data.esm to the world:
    1. The Blade of Woe
    Adds an overworld encounter where players can retrieve the Blade of Woe (warning, it's a pretty brutal fight).
    2. Azurah's Guidance
    Adds a unique weapon and a new NPC in the Cavern of the Incarnate. 

    0.1b [6/21/2021]
    - Initial beta release of AATL assets.
    - Added Blade of Woe and Azurah's Guidance mods.
    0.1c [6/22/2021]
    - Fixed khajiit monk's staff to remove accidental Azurah's Guidance
    - Fixed Azurah's Guidance not using the ATL textures folder
    - Cleaned up daedric urns (the most important part)
    - Added way more to the .esm
    - Cleaned up unneeded meshes and icons from the archive
    0.1d [6/24/2021]
    - Further cleanup of the archive
    - New bone dagger item!
    - New mesh for Chillrend and renamed amulet of the moon to khajiit moon amulet
    - New mesh for the daedric bookshelf
    - Further optimizations and balance
    0.1e[est. 7/7/2021]
    - Reworked Blade of Woe and Azurah's Guidance mods
    - Lots of balance tweaks
    - New items/meshes
    - New artifact - Skull of Corruption!
    - New mini mods
    - More!

    An Addendum original resources are 100% free. Credited items in the Credits section may require additional permissions. Please credit the AATL team and link back to this page so that others may find it.

    As of version 0.1b, all included assets are currently part of the AATL Original Assets


       (1 review)


  3. No Leaves

    no leaves on all vanilla trees minus BC trees for project A.S.H


       (0 reviews)


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