Description
This mod makes Daedric weapons and armor pieces unique items; there will now be only one of each piece in the game (ammunition excluded).
I was inspired to create this mod by Mort's One of a Kind. I loved the idea, but I didn't agree with a few of that mod's placement decisions, and I didn't care for how it handled Divayth Fyr, so I decided to create my own implementation of the idea. Use whichever one you like best.
In general, Daedric weapons and armor pieces are in (one of) their vanilla locations. I tried to avoid placing them in new locations. I also tried to avoid leaving them in the possession of NPCs the player won't have reason to kill at some point in the game.
Unique items that are based on Daedric weapons or armor (such as the enchanted Daedric Cuirass and Greaves given by Therana as a quest reward) are considered separate items, so they are not made into Ebony items, unlike in One of a Kind.
However, I did ensure that only one of such items can be obtained. In most cases nothing needed to be done, but in a few cases the items needed to be removed from a leveled list and placed manually.
The issue of Dremora and Golden Saints dropping Daedric equipment has been resolved by giving these creatures constant effect Bound Item abilities, so they can still use this high-powered stuff against you, but you'll no longer be up to your eyeballs in it by killing them.
Dram Bero's dialogue related to the lost ebony mine has been altered so that he gives out Ebony weapons as a reward, rather than Daedric. The text of the dialogue has been adjusted as needed. Regarding Divayth Fyr and his suit of Daedric armor, see below.
This mod also incorporates my Magas Volar Anti-Cheat mod, in order to prevent you from obtaining a duplicate Daedric Crescent.
The "spoilers" document in the archive lists the locations of each Daedric weapon and armor piece, and provides a comprehensive list of changes made by this mod.
Divayth Fyr
Divayth Fyr and his suit of Daedric armor (and Daedric Dagger) is a tricky issue to handle. Mort's mod addresses Fyr by scripting him to disappear upon death, but I wasn't satisfied with that solution (in part because it prevents you from looting his useful key from his corpse).
The main version of this mod addresses the issue by giving him different armor and a different weapon. Specifically, he now has a suit of Dwemer armor and a Dwarven Shortsword. I thought Dwemer was more lore-appropriate than Ebony, since Fyr is a well-known collector of Dwemer artifacts. His Heavy Armor skill has been jacked up as high as it will go to (partially) compensate for this change.
For those who don't like this solution, there are two alternate plugins available that differ only in how they handle Fyr. In the first alternate plugin (Alt Fyr), Fyr's Daedric armor will disappear upon his death. Disintegrate Armor won't work, and if you did somehow manage to get your hands on it, you would find that it's not useful to you. He also has a constant effect Bound Dagger ability rather than an actual Daedric Dagger.
There is a known issue with this plugin, but it's pretty minor: Fyr won't be wearing his pants after his armor disappears, so his corpse will be naked.
The second alternate version (Alt Fyr 2) gives Fyr a unique, unenchanted Daedric Robe instead of Daedric armor. It also gives him a Bound Dagger ability rather than a Daedric Dagger. His unarmored skill has been increased to compensate for this change, so his armor rating will be the same as in vanilla.
Finally, there is a fourth option. If none of these three ways of handling Fyr are satisfactory to you, open up the main version of the plugin with Enchanted Editor or TESAME and delete the reference to Divayth Fyr. This will result in him having regular, lootable Daedric armor like normal.
Compatibility
In general, this mod should be compatible with most other mods, and most conflicts that do arise can be resolved by using an object merger such as tes3merge. However, there are a couple things to keep in mind.
First, be careful about other mods that also remove instances of Daedric items. If another mod in your load order removes the now one-and-only instance of a Daedric item retained by this mod, you would find no instances of that item at all in the game.
Second, this mod removes items from two leveled lists - random excellent melee weapon and l_m_enchantitem_temple_rank8_2 - which has compatibility implications for any other mod which edits these lists. Be sure to use the most recent version (0.40 alpha2) of tes3cmd to generate your multipatch. The older version of tes3cmd does not handle this situation properly because it doesn't know what to do when a plugin removes items from a leveled list.
Version History
Version 1.3.1 - 2020-10-28
- Incorporated Patch for Purists fix for Severa Magia (now in Dark Brotherhood Faction).
Version 1.3 - 2020-04-20
- Moved location of Daedric Tanto about five feet for compatibility reasons.
Version 1.2 - 2020-04-07
- Added another alternate plugin that handles Fyr in another different way.
Version 1.1 - 2020-04-03
- Added alternate plugin that handles Divayth Fyr differently.
Version 1.0 - 2020-04-03
- Initial release.
Contact
Feel free to contact me on the Nexus or Moddinghall with any comments or suggestions. You can also find me on Discord as Necrolesian#9692.
Use a mod management tool such as Wrye Mash, or just copy the plugin of your choice to your Data Files directory and select it in the Morrowind Launcher. Enable only one of the included plugins.
If you're using the "Alt Fyr 2" version of the mod, also copy the included icon and meshes to your Data Files directory if installing manually. These files don't need to be installed if you're using one of the other versions.
Credits
The assets (meshes and icon) for the unique Daedric Robe in the "Alt Fyr 2" version were created by Moranar, and included in the mod Dremora Overhaul by Ignis of Vinheim.
Usage
You can use this however you want, but if you use the unique Daedric Robe included in the "Alt Fyr 2" version, you should credit Moranar and Ignis of Vinheim.