This mod adds some extra Legion goodies for the roleplaying legionnaire wanting to add some flavour and immersion to their playthough, complete with automatic Ashfall compatibility.
Apart from weapons and armour, there is very little gear that the Legion actually uses, when an army such as itself should be equiping its troops with useful tools and equiptment. This mod adds two items to the game, a legion canteen and an entrenching tool so that the soldiers of the Legion have something to demonstrate they are an actual army and not some common mercenaries like the Fighters Guild.
You can find the gear throughout the Legion forts and installations, so you'll have no trouble finding it during the course of the Imperial Legion questline. The OAAB leveled lists also have the new items in them, meaning you'll find them crop up in OAAB containers and other containers that use those leveled lists.
There are also rumours of a magical antique canteen brought back from a Legion campaign in Elsweyr. The owner of this canteen, a deserter legionnaire, seems to have lost it in his cave hideout, much to his displeasure...
While the items added don't have much use on their own, they do have automatic Ashfall compatibility. The entrenching tool can be used as a wood chopping axe, meaning it will chop wood without loosing as much durability as a normal axe, and the canteen can be used as a water bottle and keep your water ration safe and sound.
This mod will require OAAB Data as all items are bundled in it.
Future plans for this mod include adding more items to make the Legion feel more functional and immersive.
These items are also going to be part of my Legion expansion, coming out soon.
The only changes this mod makes to vanilla content is the placing of the items in interior cells belonging to the Legion. No changes were made to the layout of furniture or clutter.
If you want to follow development the mod, report any bugs or contribute to the my Legion expansion project, you can join my discord here.
By DeninaAbout: There is nowhere near enough lichen in the world to suit my Morrowind Crafting cooking needs so this mod adds more black and red lichen in various locations in the Ashlands. Look for them on ashmires. Not all ashmires have had them added, but many do.
This also adds green lichen to various locations throughout the West Gash. Look for them on rocks.
As of right now, there are more red and black lichen than green lichen distributed, but I will probably expand on this in the future as I find more spots I wish had lichen.
Tip: Combine this with my Ingredients Galore mod for even more lichen. https://www.nexusmods.com/morrowind/mods/49797
I tried to make sure they were placed properly but I'm human; therefore, I'm not perfect so please let me know if any are floating lichen and I will fix them.
By StripesRedoran Hortator Armor Chest
A TES3:Morrowind mod by Stripes
For Spring ModJam 2021
Kitbashed a couple Redoran armor things together, calling it Hortator Armor.
Enchanted some generic redoran bonemold armor for good measure.
The armor can be found in a locked chest in the Ald-ruhn practice room.
There is no key but the chest will open for the Ring of the Hortator.
or you can unlock by other means.
Check out Endoran's edit of this mod which implements it better.
Redoran Hortator Shield - Reflect 50 duration 180
Redoran Hortator Helm - CE Night Eye 50 Sanctuary 10
Gah-Julan Bonemold Cuirass - Resist magicka 10 for 60 sec
Gah-Julan Bonemold L Pauldron - Resist poison 10 for 60 sec
Gah-Julan Bonemold R Pauldron - Resist frost 10 for 60 sec
Bonemold Left Bracer - Resist fire 10 for 60 sec
Bonemold Right Bracer - Resist shock 10 for 60 sec
Bonemold Boots - Resist paralysis 90 for 60 sec
Bonemold Greaves - Resist magicka 10 for 60 sec
changes appearance and enchantment of the Ring of Hortator
didnt really care much for the vanilla enchantment so i changed it to
bring it up to par with the other hortator items.
And then i made a simple unique model, not much effort but its a ring
that you never really ever see and if you do its so small anyway.
fortify Endurance 1
fortify health 5
fortify fatigue 10
permissions, whatever just credit ( or blame ) me for the
By StripesGreat House Rings
A TES3:Morrowind mod
You are given a ring when you join a great house.
The rings have a low powered cast when used enchantment
that fit the theme of each house
Hlaalu : fortify Mercantile and Speechcraft
Redoran : fortify attack
Telvanni : levitate
I didnt make any new models or textures because morrowind
copy the plugin file to Morrowind\Data Files
acitvate in the launcher
Q:Does this conflict with other mods?
A:If there is a conflict it is other mods conflicting with this 😛
Q:Why don't NPC's have house rings?
A:Maybe they lost them or stashed them somewhere 😉
Q:Does the ring get confiscated if you are expelled?
A:No that would be more trouble than its worth for many reasons
Q:Why is the Redoran ring worse than the others?
By lysolSo I finally finished (good enough I guess) this claymore replacer I started on quite a few years ago. I've been learning how to use Blender the same time. And shout out: Greatness7 is brilliant and should get much credit for making the Blender nif exporter plugin!
Anyway, the vanilla steel claymore model and texture(s) is awful and a sword I've often felt annoyed with due to how bad it looks. So here's a replacer that you hopefully might enjoy more. I do at least. The model is made in Blender, is only one object and has one texture map. It's not like weapons are the ones to blame for Morrowind's crazy draw calls, but it's one thing of many, and this replacer will reduce the amount of draw calls this sword will produce.
It features a normal map and a specular map. I was going to bake the normal map from a high poly mesh, but I lack the time to do it, so this is generated from a texture. Of course I've put some time into making a good texture to generate it from, so it should look ok I hope. The specular map was hand made.
Anyway, I hope you enjoy it!
This mod adds the Blessed Bracers of Baranat, based on the skills granted to mythical figure Baranat by the saints, as detailed in the book "The Prayers of Baranat"
The bracers can be found in Punammu (right) and the Ald'ruhn Morag Tong Guildhall (left).
These are constant effect enchantments.
Right Bracer: Fortify Strength, Fortify Speed (15 pts)
Left Bracer: Fortify Attack, Fortify Health (25 pts)
Overview of all effects:
Resist Fire - 50 points for 720 seconds
Fortify Intelligence - 50 points for 720 seconds
Fortify Attack - 50 points for 720 seconds
Drain Agility - 25 points for 120 seconds
Drain Personality - 100 points for 1440 seconds
Weakness to Blight - 100 points for 720 seconds
By DeninaThis mod adds restocking soul gems for sale at 14 vendors across Vvardenfell. There are 2 versions of the mod. Version 1.0 restocks all gems, which is not lore correct as grand soul gems are not supposed to be easy to come by. Version 2.0 is the lore correct one and does not restock grand soul gems.
By DeninaCombines Bloated Caves and Bloated Morrowind into one .esp file for convenience.
Optional version that is compatible with Mines & Caverns v5.6.
This .esp combines Bloated Caves by ManaUser and Bloated Morrowind by MagicNakor into one .esp file for the sake of convenience.
There's an optional file that's compatible with Mines & Caverns v6.1. You can download Mines & Caverns here: https://www.nexusmods.com/morrowind/mods/44893
I adjusted the location in the Mines & Caverns version so there wouldn't be floating bloat spores but ManaUser and MagicNakor did all the hard work.
That's really it. Enjoy!
By DeninaVersion 2.1
Updated to be compatible with Mines & Caverns v6.1 by jsp25. All files to play the egg hunt are included. You must install Mines & Cavern first and the egg hunt should load after. Mines & Caverns can be downloaded from Nexus: https://www.nexusmods.com/morrowind/mods/44893
I've been playing with the Uber Crystal Egg Hunt mod for years. Back in 2013, I made the display resource (with a little help from my friends) and a couple months ago I discovered the excellent Mines & Caverns mod by jsp25 and found it to be incompatible with the Uber Crystal Egg Hunt so I fixed some of the egg locations to make it compatible. I obtained permission from Bryss Phoenix to re-release her mod with the update.
This mod has been updated to be compatible with Mines & Caverns mod v 5.5 by jsp25. That mod can be downloaded here: https://www.nexusmods.com/morrowind/mods/44893. If you'd like to use the display cases, then this must be combined with a house mod in order to be used. The read me document includes detailed instructions on how to combine this with your mod. Version 2.0 contains all the egg meshes, textures and icons and can be used for both versions of the display resource.
If you don't want a nice display, then you can just plug the .esp in and play and still hunt for the eggs, but you'd be missing out on the lovely display for it.
For those who use The Uber Crystal Egg Hunt mod, you acquire all these beautiful eggs, but aligning them just right on a display can be frustrating. Add these display cases to one of your mods (such as a house mod) and all frustration is eliminated.
This adds 11 display cases with 15 eggs each for the purpose of setting up a lovely display to your mod of choice (I will use it in a house mod). These are scripted so that the eggs will automagically show up on the proper shelf when you sort them. Lengthy Read Me outlining details and instructions for use is included. I hope you enjoy the display.
The screenshot here is how they appear in the cell in the CS to give you an example of how nice they can look. This is a very script-intensive resource so if you're not familiar with scripting, make sure you read the Read Me. The scripts are lengthy so proceed cautiously with any changes.
I have a beast of a computer and I suffered no frame rate hit at all in the same cell with all the display cases fully loaded. I do not know what impact there may be on lower end systems so you may want to coc in the game cell to test before adding to your own mod.