Edited by MaladjustedPlatypus
What's New in Version 0.3.0 See changelog
Added stairs to properly access the top of the city walls. Grass patches have been updated to reflect some terrain adjustments.
Increased silt strider spacing to avoid it clipping into the tower when using certain replacers. Please let me know if the spacing needs to be increased further.
Miscellaneous mesh optimizations.
A Morrowind installation. At the moment Tribunal and Bloodmoon are listed as dependencies, though that may be removable in the future.
Manual install, vanilla Morrowind (not recommended): Extract the files from "00 Core" into your Data Files directory. If you're using the full versions of either Remiros' Groundcover or Aesthesia Groundcover, grab their .esp replacemtns from their respective optional folders.
Manual install, OpenMW: Same as above works, but it is recommended to create a custom Data Files directory for easier installation and removal. See the following link for more details: https://openmw.readthedocs.io/en/stable/reference/modding/mod-install.html
Mod Manager install (vanilla & OpenMW): Refer to your mod manager of choice's documentation regarding mod installation. This mod has optional folders.
To make use of the normal map/s, OpenMW users: open your settings.cfg file (locations - Linux: $HOME/.config/openmw, Windows: C:\Users\Username\Documents\my games\openmw, Mac: $HOME/Library/Preferences/openmw). Under the section titled [Shaders] change the following lines to TRUE: "auto use object normal maps = true". Please refer to the OpenMW wiki linked above if you have any further questions or concerns regarding OpenMW-specific features.
Manual uninstall, vanilla Morrowind: For meshes, delete the MAL folder located inside your Data Files\Meshes folder. For textures, delete the Mal folder located inside your Data Files\Textures folder. Deactivate and delete the MALs Balmora Overhaul.esp file + any optional patches installed.
Manual uninstall, OpenMW: Same as above or, if using custom Data Files directories, remove the data="path to directory here" line from your openmw.cfg file and delete the mod folder.
Mod Manager uninstall: Deactivate the mod package/files to remove, then delete the mod files.
Greatness7 - For his Blender plugin and for sharing an export of the Balmora cells. Without these this project might never have begun in the first place.
Lysol - All of the textures except for the window glass were provided by Lysol. He made custom modification and added new textures where necessary. Thank you for putting up with my requests.
Siberian Crab - For his window glass texture.
The OpenMW and Morrowind Modding Community Discords - For answering all of my questions regarding model and mod making.
Shehriazad - Compatibility patches for Remiros' Groundcover and Aesthesia Groundcover.
You are free to use these assets for whatever you wish so long as credit is given (to myself and the asset contributors) and your mod is free to download/use (donations are fine). If the mod download does down and I can't be contacted for more than 1 month, feel free to reupload the mod.