Latest Version: Build 22.11
November 23rd, 2022
TR_Mainland is our fully released content.
Fully playable landmass larger in size than The Elder Scrolls IV: Oblivion; filled with new NPCs, settlements, dungeons and more.
Visit major cities such as Old Ebonheart, Port Telvannis, Firewatch and Necrom.
Featuring over 500+ quests and questlines.
All new weapon and armor sets.
New books, items, spells and more.
Before installing Tamriel Rebuilt, please ensure that you have the latest version of Morrowind (v1.6820)
, including both Tribunal
installed, as well as Tamriel_Data version 9.0
or later. The Morrowind Code Patch is also recommended if you are playing on the vanilla engine.
No other plug-ins are required.
Tamriel Rebuilt doesn't contain its own asset files. You need to download Tamriel_Data. Please install Tamriel_Data v9 when updating to 22.11!
Make sure to read the information about Tamriel_Data and register all BSAs in your Morrowind.ini.
Both PC_Data, TR_Data and Sky_Data need to be registered.If you don't update and register all BSAs, you will encounter exclamation marks for missing meshes and other errors.
Tamriel Rebuilt is a large fan project for The Elder Scrolls III: Morrowind. When Bethesda Softworks, the developers of the Elder Scrolls series, started designing the game towards the end of the 1990s, the original intent was to include all of the eponymous country's landmass in the game. As it turned out, this was too large a task and the scope was reduced to Morrowind's central volcanic island, Vvardenfell. Even so, the result was an enormous, colorful world that many, in our project and beyond, still consider one of their most memorable game experiences. Our aim is to pick up where Bethesda left off: by creating the rest of its mainland, we are building Morrowind as it could have been, in a way that is truthful to the vision of the original developers. Rather than just providing a game world several times the size of the original, we want that world's vistas, stories and people to be every inch as captivating as its example.
Tamriel Rebuilt is a long-term project. What took a team of paid, full-time developers several years obviously takes a group of volunteers longer. On the other hand we also have the luxury of not being bound by the same temporal and budgetary constraints that a game studio is subject to, which means we are free to undertake some things that would otherwise never become reality.
There is much to be created, much to be expanded and improved upon, and for that we need all the help we can get. If you love Morrowind and its world, if you are interested in the creation of mods or games, or if you just want a creative outlet in a lively online community, consider taking a look at how to join the project.
We hope you enjoy our creation!
- The Tamriel Rebuilt Team
Q: Is Tamriel Rebuilt still being developed?
A: Absolutely! Even after all these years, the Tamriel Rebuilt community is very active! We mostly communicate through our Discord server, where we discuss current work, propose new ideas, and conduct weekly (Sunday) meetings on Sundays. Our meeting notes are kept here. That said, we can always use more hands on deck. The best way to start helping the project is to read through this this page or this one. Of course, becoming a developer is not the only way to become active in the TR community. Even if you feel you have nothing to contribute to the project, please stop by the Discord and introduce yourself. It is a great way to participate, whether you want to join in our official meetings or just ask us questions or share your own ideas.
Q: What do all the different ESPs do?
Q: Why am I seeing yellow exclamation marks everywhere?
TR_Mainland.esm - Finished landmass, including fully playable quests and interiors
TR_Factions.esp - Integrates faction questlines and progression, contains additional Hortator quests
TR_Firemoth_Vanilla_patch.esp - Compatibility patch for the official Siege at Firemoth plugin
Q: Why am I getting "actor has no animation class" errors?
Q: Why is my game crashing at character selection?
A: You are having problems with BSA registration. Please see here for a detailed response.
Q: Why is my minimap cut off?
A: The Morrowind minimap has a hardcoded size limit that cannot be changed by mods. You will either need to use the Morrowind Code Patch, which has an optional "extended map" change that doubles the space the minimap can cover, or you need to switch to OpenMW, which has no hardcoded minimap limit.
Q: Does Tamriel Rebuilt add quests?
A: Absolutely! TR_Mainland alone adds hundreds of miscellaneous and faction quests, and the number will only increase with time.
For more information, please see a detailed response here.
Q: When is Tamriel Rebuilt going to be complete?
A: Good question! The joke answer is 2090 and the optimistic answer is 2030. However, "it will be done when it's done" is unfortunately the only true answer: attention and contributions to Tamriel Rebuilt vary, developers come and go, and plans change. All of these factors make it pretty hard if not impossible to predict when Tamriel Rebuilt will be officially "complete".
Q: Will any of the finished content be redone?
A: The first three releases, which roughly encompass Telvannis, the Sacred Lands around Necrom, and the east around Akamora and Bosmora, will be redone in the future. Both landscaping, questlines, and dialogue need an overhaul to put them in line with the new standards we have developed.
Opinions differ on the scope of the changes, but everybody agrees that the redo will be tackled only after Tamriel Rebuilt nears completion.
Q: Is Tamriel Rebuilt lore friendly?
Q: Why the hate against Elder Scrolls Online?
Opinions vary. For most new players, Tamriel Rebuilt is not considered to be lore friendly anymore, sometimes even aggressively hostile to new lore.
Generally, we consider Tamriel Rebuilt's game world to be friendly to the lore of TES III, the First Pocket Guide to the Empire, Redguard and Battlespire first and foremost. Later changes and additions to the lore were made when Tamriel Rebuilt had already been in development for years, making it necessary to pick and choose which lore bits we include in our version of Tamriel even when the only new lore was contained in TES IV: Oblivion. With a consistent game world as one of our main goals, a lot of new lore simply doesn't fit. Find out more about our lore policy here.
Q: Is Tamriel Rebuilt compatible with OpenMW?
A: Yes, the odd bug notwithstanding. OpenMW is as much in development as Tamriel Rebuilt and bugs can and will happen. You can find OpenMW's stance here and notes about compatibility here.
Q: Is Tamriel Rebuilt compatible with Skyrim: Home of the Nords and Province: Cyrodiil?
A: Absolutely, starting with our common asset base (Tamriel_Data). All of the province mods which are part of Tamriel Rebuilt and Project Tamriel have the aim to create a seamless, fitting gameworld. There are currently some rough edges (lore and landscape), but they will be smoothed out in time. Our goal is to make it possible to travel across a consistent and interconnected Tamriel.
Q: Is Tamriel Rebuilt compatible with Skywind or Morroblivion?
A: This cannot be answered with either yes or no, because the question itself is wrong. Both Skywind and Morroblivion are mods made for later games in the Elder Scrolls franchise, TES IV: Oblivion and TES V: Skyrim (Special Edition), respectively. To make Tamriel Rebuilt (a TES III: Morrowind mod) "compatible" with either would mean porting our content (assets, landscaping, dialogue and quests) to the games these two mods were built upon. For Skywind, this seems out of the question due to time and work constrains. As of 2019, and 7 years of development, it still hasn't had a public release of some kind. It can be assumed that the project is still busy porting the content from the Morrowind base game and will only be able to start work on converting Tamriel Rebuilt after this is done, assuming this is something the developers are even interested in.The same holds true for Morroblivion, however there is an effort to port Tamriel Rebuilt’s cells over to it. Find out more here.
Q: Why is Tamriel Rebuilt incompatible with Morrowind Rebirth?
A: Morrowind Rebirth is said to be incompatible with Tamriel Rebuilt due to some overlapping landscaping edits, edits to the same NPCs on Vvardenfell due to TR_Travels, balance changes which make Tamriel Rebuilt content overpowered, and model replacements included in Morrowind Rebirth that make Firewatch in particular unnavigable. Neither of these are game-breaking and we do not currently consider Morrowind Rebirth incompatible. Trancemaster's recommendation to not use Tamriel Rebuilt and Morrowind Rebirth together is just that: a recommendation. Both mods can run in tandem, but not without the stated problems. Fortunately, such a patch is available here.
Q: I found a bug! What do I do with it?
A: Report it in the Bugtracker in our website. Give us as much information as you can, such as a screenshot, coordinates, error log, etc.
While TR originally aimed to create the whole continent of Tamriel, as its name suggests, we ended up deciding to limit our scope to focus on the Morrowind mainland. Our sister project, Project Tamriel (PT), is working on the provinces of Skyrim and Cyrodiil in their own unique vision:
Skyrim: Home of the Nords (S:HotN https://www.nexusmods.com/morrowind/mods/44921/
Province Cyrodiil (P:C https://www.nexusmods.com/morrowind/mods/44922/
As a high-impact mod, TR does not work well with several other mods. On the other hand, there are certain mods that will enrich both the vanilla and TR experience.
For a list of recommended mods, see https://www.tamriel-rebuilt.org/recommended-mods
For a list of incompatible mods or mods that need a patch to work, see an incomplete WIP list: https://www.tamriel-rebuilt.org/incompatible-mods