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Graht Morrowind Swamp Trees 2.0

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9 Screenshots

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This mod adds enormous trees to the Bitter Coast region to provide a dense canopy overheard and large roots jutting out of the ground below. This mod is mostly eye candy in nature. I don't consider this a "realistic" take on what the Bitter Coast should look like. I've tried my best to optimize the tree meshes (fully split up collision meshes), but they are big and have a ton of leaf planes each, so don't expect this to increase your FPS.

I recommend using this with Vality's Bitter Coast mod to enhance the tree density. Even if you don't use Vality's trees, you can install something like Vurt's Bitter Coast Trees after Vality's and you'll end up with a denser swamp if you use the plugin in Vality's mod. I used Ozzy's Grass in the screenshots.

 

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What's New in Version 2.0   See changelog

Released

The Graht Swamp Trees now have static leaves (way less draw calls than before for better performance and render better in Distant Land). Broke up collision meshes on the vanilla trees and large rope bridges to improve performance. Added giant tree stumps and logs. Modified the root connection at the base of the trees to look more natural. Added trees to the area near Seyda Neen. Includes a patched version of Vality's Bitter Coast which clears the area around the Seyda Neen lighthouse and other problematic placements. Docked the patched Cawumaloe Manor at the treetop walkways. Reduced clipping and improved traversability of rope bridge walkways. Edited the leaves textures to behave better with Distant Land. Added an optional mod to add the new trees to the Sunder Scar Region on the TR mainland. Added patch for Xen-Arien's Manor.

00 Core - required files
01 Vality BC Patch - is a texture replacer for Vality's trees which makes them use the ones included in this mod made by XeroFoxx
02 Cawumaloe Manor - is a patch for the old Cawumaloe Manor house mod which moves it high above the canopy of the new trees. Nice little place to view the leafy landscape (does not require the original mod)

Permissions
You are free to:
Adapt - remix, transform, and build upon the material

Under the following terms:
Attribution - You must give appropriate credit.
Non-Commercial - You may not use the material for commercial purposes (i.e. no payment of monetary compensation as a condition for the download).

If author(s) is/are not able to be contacted through a reasonable effort,
Then you are free to copy and redistribute the material for use in The Elder Scrolls III: Morrowind

 

Credits
XeroFoxx for the leaves texture
Textures.com for the bark texture base
TreeIt used to generate the tree trunk
Greatness7 for the blender NIF plugin

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