What's New in Version 2.0 See changelog
The Graht Swamp Trees now have static leaves (way less draw calls than before for better performance and render better in Distant Land). Broke up collision meshes on the vanilla trees and large rope bridges to improve performance. Added giant tree stumps and logs. Modified the root connection at the base of the trees to look more natural. Added trees to the area near Seyda Neen. Includes a patched version of Vality's Bitter Coast which clears the area around the Seyda Neen lighthouse and other problematic placements. Docked the patched Cawumaloe Manor at the treetop walkways. Reduced clipping and improved traversability of rope bridge walkways. Edited the leaves textures to behave better with Distant Land. Added an optional mod to add the new trees to the Sunder Scar Region on the TR mainland. Added patch for Xen-Arien's Manor.
- With version 2.0:
00 Core - required files
01 Vality BC Patch - is a texture replacer for Vality's trees which makes them use the ones included in this mod made by XeroFoxx
02 Cawumaloe Manor - is a patch for the old Cawumaloe Manor house mod which moves it high above the canopy of the new trees. Nice little place to view the leafy landscape (does not require the original mod)
You are free to:
Adapt - remix, transform, and build upon the material
Under the following terms:
Attribution - You must give appropriate credit.
Non-Commercial - You may not use the material for commercial purposes (i.e. no payment of monetary compensation as a condition for the download).
If author(s) is/are not able to be contacted through a reasonable effort,
Then you are free to copy and redistribute the material for use in The Elder Scrolls III: Morrowind
XeroFoxx for the leaves texture
Textures.com for the bark texture base
TreeIt used to generate the tree trunk
Greatness7 for the blender NIF plugin