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Clothing Requirements


Necrolesian
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Clothing Requirements


Clothing Requirements


Description

This MWSE mod implements level requirements to equip all of Morrowind's clothing items. It's basically Remiros' Equipment Requirements for clothing; in fact, it's really just a modification of Remiros' code, adapted to clothing rather than armor and weapons.
 
Since there's no skill associated with clothing, the criterion used for the requirements is the player's level. Requirements range from level 1 (for unenchanted common clothing and low-end enchanted stuff) to level 60 (for the Royal Signet Ring).
 
For unenchanted clothes, level requirements are level 1 for common, 3 for expensive, 5 for extravagant and 10 for exquisite. For enchanted clothing, requirements vary based on the usefulness of the enchantment (mostly ranging from level 1 to in the 20s, but a few exceptional items are higher). The archive contains a spreadsheet listing all clothing items in the game, their enchantments, and their level requirements.
 
Like in Equipment Requirements, clothing items without a requirement specified in the code (i.e. clothing added by mods not specifically accounted for in this mod) will have a requirement determined by a formula. The formula takes into account the item's value and enchant capacity, but not any enchantment on the item. However, all vanilla clothing items have specified requirements, as do items added by certain mods.
 
Unlike in Equipment Requirements, there is no alternate mode with penalties if you equip an item you don't meet the requirement for. If you're not high enough level, you just can't equip the item.
 
The archive also contains an optional modified version of Remiros' Equipment Requirements, my personal edit of that mod that addresses a few issues with it. A few typos in item IDs have been fixed and missing items added. Additionally, a few balance adjustments have been made, and the lowest-tier stuff is generally equippable by anyone. Also, arrows and bolts now have requirements as well, and a few other changes have been made; see the changelog for a list of additional changes/fixes.

Requirements

This mod requires MGE XE and the latest version of MWSE 2.1. Just install MGE XE and run MWSE-Update.exe to download the latest build.

Recommendations

I recommend using Consistent Enchanting with this mod. If you're using Consistent Enchanting (and have it configured to carry over enchanted items' base items), the requirements for player-created enchanted items will be 5 higher than the requirement for the base item. (You actually need to have been using Consistent Enchanting at the time the item was created.) This applies to both Clothing Requirements and Equipment Requirements.
 
If you're not using Consistent Enchanting, requirements for player-created enchanted items will be determined by formula, with possibly inconsistent results.

Version History

Version 1.3.4 - 2021-08-14
   Both mods:
   - Fixed errors caused by how I implemented the feature related to player-created enchanted items in the last update. Should be working correctly now.

Version 1.3.3 - 2021-08-12
   Both mods:
   - Requirements for player-created enchanted items will be 5 higher than the requirement for the base item, rather than going by the formula, if you're using Consistent Enchanting.
   - Updated the code that gets Rational Names' display name for an object to work with version 2.0 of Rational Names.
   - Various coding improvements.

Version 1.3.2 - 2021-07-17
   Both mods:
   - Fixed a bug where the level/skill requirement for an item not present in the data tables (i.e. calculated by formula) could display in the tooltip 1 lower than the real requirement.
   - For users of Rational Names, the messagebox that displays when the mod prevents you from equipping an item will now display the item's full name, if applicable (names longer than 31 characters).
   - Items with a level requirement <= 1 (for Clothing Requirements) or a skill requirement <= 5 (for Equipment Requirements) now have no requirement at all.
   - Various coding improvements.

Version 1.3.1 - 2021-01-24
   - Equipment Requirements: Specified requirement of 5 for Ashfall's Wood Axe and backpacks.

Version 1.3 - 2020-10-15
   Clothing Requirements:
   - Specified requirements for clothing from More Deadly Morrowind Denizens.
 
   Equipment Requirements:
   - Specified requirements for new equipment from MDMD.
   - Specified requirements for two weapons added by Patch for Purists.
   - Skill Requirement for Redoran Banner Shield increased from 30 to 35.

Version 1.2.1 - 2020-10-01
   - Fixed an issue with the directory structure of Equipment Requirements that caused it to not work.

Version 1.2 - 2020-09-30
   Clothing Requirements:
   - Level requirements for the following have been lowered to 1: Daedric Sanctuary Amulet, Aundae/Berne/Quarra Amulet.
   - Various coding improvements.
 
   Equipment Requirements:
   - Skill requirements are now compared with the base skill, not current skill, in order to prevent Fortify Skill cheese.
   - Skill requirements for the following have been lowered to 5: Fork of Horripilation, Native Gah-Julan Bonemold Helm (quest version), Steel Longbow (quest version), Elberoth's Saber, Wolfgiver Silver Dagger.
   - Penalty-related code no longer runs if alternate mode is off, for improved performance.
   - Fixed a bug that caused the armor penalty to not lower cast chance unless cast chance was greater than 100.
   - Removed weapon damage penalty because it's bugged and I can't figure out how to fix it.
   - Fatigue reduction for the armor fatigue penalties is now based on max not current fatigue. This means the reduction rate while running won't slow down at low fatigue.
   - Rate of fatigue loss while running with an armor penalty no longer depends on framerate.
   - MCM improvements.
   - Various coding improvements.

Version 1.1 - 2020-04-23
   - Equipment Requirements: Arrows and bolts now have requirements.
   - Equipment Requirements: Ancient Nordic Pick Axe requirement lowered to 5.

Version 1.0 - 2020-04-12
   - Initial release.

Contact

Feel free to contact me on the Nexus or Moddinghall with any comments or suggestions. You can also find me on Discord as Necrolesian#9692.


 

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