By the AATL Team
AATL, or An Addendum to Tamrielic Lore (or AATL) is an attempt to bring many of the missing artifacts from the other Elder Scrolls games to Morrowind.
But that doesn't mean just flooding Morrowind with Artifacts just because we can. That would be silly, and quickly get old. How many weapons does it take before you only use the strongest available? With that in mind, each new artifact brought forth in ATL intends to limit item spam by adding special effects to many of the new items that stems beyond their ability to sit there and look pretty (some still do of course... it wouldn't be fun if every item you got had those special effects).
AATL hopes to bring more love to the artifacts of the Elder Scrolls. Most must be earned before they can be wielded, either through test of courage, cunning, or wisdom.
AATL Data hopes to achieve two things: provide a baseline for AATL, and allow other modders to make mods with AATL assets without relying on AATL for whatever reason.
AATL Data will be updated as frequently as needed with new content.
- Initial beta release of AATL assets.
- Added Blade of Woe and Azurah's Guidance mods.
- Fixed khajiit monk's staff to remove accidental Azurah's Guidance
- Fixed Azurah's Guidance not using the ATL textures folder
- Cleaned up daedric urns (the most important part)
- Added way more to the .esm
- Cleaned up unneeded meshes and icons from the archive
- Further cleanup of the archive
- New bone dagger item!
- New mesh for Chillrend and renamed amulet of the moon to khajiit moon amulet
- New mesh for the daedric bookshelf
- Further optimizations and balance
- Reworked Blade of Woe and Azurah's Guidance mods
- Lots of balance tweaks
- New items/meshes
- New artifact - Skull of Corruption!
- New mini mods
- Removed bucklers from AATL_Data.esm.
- Rebalanced all artifacts.
- Separated esps from main module.
- Added missing skull item into esm.
- Renamed several misc items.
- Fixed the file tree and renamed several items.
An Addendum original resources are 100% free. Credited items in the Credits section may require additional permissions. Please credit the AATL team and link back to this page so that others may find it.
As of version 0.2a, all included assets are currently part of the AATL Original Assets
Edited by PikachunoTM
Adding spoilers to 0.1e
What's New in Version 0.1c See changelog
Fixed khajiit monk's staff mesh accidentally including the mesh for Azurah's Guidance
Fixed Azurah's Guidance to use the ATL texture folder
Cleaned up the daedric urns, and made them more distinct from each-other
Added all important missing meshes to the CS and have them all set up and configured.
Also cleaned up the archive and removed a few items that didn't need to be in it.
- With version 0.1c:
Extract the contents of the ATL archive into your Morrowind Data Files directory, or use a mod manager of your choice to install.