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Morrowind Modding Hall

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"Do not speak of it. Do not go there. Only the legions of the dead guard the walls now."

 

ibwruMo.png

 

This is a mod that overhauls the Siege at Firemoth official plugin and makes it a legion-exclusive quest. I thought it was strange that the siege was considered a great disgrace to the legion and a matter of honour, but Sellus Gravius would sent the player on a mission with a bunch of hired mercenaries to liberate the fort.


 

S7PtY0f.png


This mod changes many aspects of the original plugin, including

  • The quest is now Legion exclusive: the player must be a Knight Bachelor of the Legion to accept this quest.
  • The mercenaries are now proper legionnaires.
  • The lich boss Grurm is significantly easier, though will still be a tough fight.
  • The fort interrior has been optimised and made more lore-friendly; no more hidden doors in illogical places or huge spacious halls filled with enemies.
  • The fort is now repopulated by the Legion after your successful liberation.
  • The Ward of Akavir is no longer removed from the game when you complete the quest, and will be availible to borrow when the player challenges Varus Vantinius for the position of the Knight of the Imperial Dragon, and can subsequently borrowed and returned once the player gets the position. Check with the fort priest in the barracks if you want to use the shield.
  • A player home and fort post liberation.


Some things I want to update later on include

  • New mesh for the Ward of Akavir and maybe unique enemies
  • Some commander duties for the player to do post liberation, or some other quests/events.
  • Some additions to the player's quarters in the fort.
  • Unique rewards based on choices and surviving legionnaires.
  • Add vanilla wood and rope textures to Momo's cranes.

This mod will also be part of my legion expansion mod coming out soon. To check on progress, I post my WIPs on my discord server.
 
wZDtyio.png

This mod is built on the original plugin, meaning you only need to download this mod. This means it's incompatible with the original mod, and any other Firemoth mod for that matter. This also includes the Unofficial Morrowind Official Plugins Patched mod, which has a patched version of Firemoth (Though Legion at the Siege of Firemoth also includes most of the same fixes anyway). A possible workaround would be to delete the Firemoth references from UMOPP, but I might try look into a patch for it.

This mod should be compatible with Tamriel Rebuilt.
 

Edited by EndoranWest


What's New in Version 1.1.2   See changelog

Released

-Replaced some misplaced pages with regular paper in the liberated commander's quarters.

Unpack the .zip into your data files folder, or use a mod manger of your choice to install the mod. Once installed, enable the plugin in the Morrowind launcher or your mod manager.

Take note not to have any other Firemoth mods enabled, as this mod is not compatible with them and will likely conflict.

Thanks to abot for sharing a script to get the post-liberation banners working and Momo for his amazing crane resource!
Thanks also to DarkElfGuy for featuring the mod in Morrowind Modding Showcases!


Feel free to edit this mod as you like. I don't mind anyone editing and publishing the mod, just as long as it isn't a direct reupload of it.

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            Submitter EndoranWest Submitted 02/01/2021 Category Overhauls & Expansions  
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